Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Builder Box Expansion #289

Merged
merged 10 commits into from
Aug 21, 2024
Merged
2 changes: 1 addition & 1 deletion A3A/addons/core/functions/Builder/fn_buildingPlacer.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -78,7 +78,7 @@ private _upKeyEH = _emptyDisplay displayAddEventHandler ["KeyUp", {
if ((A3A_building_EHDB # BUILD_OBJECT_SELECTED_STRING) isEqualTo "Land_Can_V2_F") exitwith {}; // temp objects not built.

if (_tempObject distance (A3A_building_EHDB # BUILD_RADIUS_OBJECT_CENTER) > (A3A_building_EHDB # BUILD_RADIUS)) exitwith {};
if (isOnRoad getPosATL _tempObject) exitwith {}; // can't build on roads
//if (isOnRoad getPosATL _tempObject)||() exitwith {}; // can't build on roads

private _price = (A3A_building_EHDB # OBJECT_PRICE);
private _supply = (A3A_building_EHDB # AVAILABLE_MONEY);
Expand Down
13 changes: 5 additions & 8 deletions A3A/addons/maps/Antistasi_Altis.Altis/mapInfo.hpp
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
#include "..\BuildObjectsList.hpp"
class altis {
population[] = {
{"Therisa",154},{"Zaros",371},{"Poliakko",136},{"Katalaki",95},{"Alikampos",115},{"Neochori",309},{"Stavros",122},{"Lakka",173},{"AgiosDionysios",84},{"Panochori",264},{"Topolia",33},{"Ekali",9},{"Pyrgos",531},{"Neri",242},{"Kore",133},{"Kavala",660},{"Aggelochori",395},{"Koroni",32},{"Gravia",291},{"Anthrakia",143},{"Syrta",151},{"Negades",120},{"Galati",151},{"Telos",84},{"Charkia",246},{"Athira",342},{"Dorida",168},{"Ifestiona",48},{"Chalkeia",214},{"AgiosKonstantinos",39},{"Abdera",89},{"Panagia",91},{"Nifi",24},{"Rodopoli",212},{"Kalithea",36},{"Selakano",120},{"Frini",69},{"AgiosPetros",11},{"Feres",92},{"AgiaTriada",8},{"Paros",396},{"Kalochori",189},{"Oreokastro",63},{"Ioannina",48},{"Delfinaki",29},{"Sofia",179},{"Molos",188}
Expand All @@ -21,13 +22,9 @@ class altis {
};
climate = "arid";
buildObjects[] = {
// Large vanilla arid structures
{"Land_BagBunker_Large_F", 300}, {"Land_BagBunker_Tower_F", 300}, {"Land_BagBunker_Small_F", 60},
{"Land_Shed_09_F", 120}, {"Land_Shed_10_F", 140},
// Vanilla arid sandbag walls
{"Land_BagFence_Long_F", 10}, {"Land_BagFence_Round_F", 10}, {"Land_BagFence_Short_F", 10},
// Non-camo vanilla stuff
{"Land_SandbagBarricade_01_half_F", 20}, {"Land_SlumWall_01_s_2m_F", 5}, {"Land_PillboxBunker_01_hex_F", 200},
{"Land_Barricade_01_4m_F", 30}, {"Land_GuardBox_01_brown_F", 80}, {"Land_Tyres_F", 10}
BUILDABLES_HISTORIC
BUILDABLES_MODERN_SAND
BUILDABLES_ARID
BUILDABLES_UNIVERSAL
UAC-MaxxLite marked this conversation as resolved.
Show resolved Hide resolved
};
};
13 changes: 5 additions & 8 deletions A3A/addons/maps/Antistasi_Enoch.Enoch/mapInfo.hpp
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
#include "..\BuildObjectsList.hpp"
class enoch {
population[] = {
{"Adamow",200},{"Bielawa",150},{"Borek",150},{"Brena",150},{"Dolnik",100},{"Gieraltow",400},{"Gliniska",150},{"Grabin",250},{"Huta",150},{"Karlin",50},{"Kolembrody",100},{"Lembork",50},{"Lipina",100},{"Lukow",200},{"Muratyn",50},{"Nadbor",600},{"Nidek",100},{"Olszanka",100},{"Polana",100},{"Radacz",150},{"Radunin",150},{"Roztoka",50},{"Sitnik",150},{"Sobotka",100},{"Tarnow",200},{"Topolin",650},{"Zalesie",150},{"Zapadlisko",100}
Expand All @@ -19,13 +20,9 @@ class enoch {
};
climate = "temperate";
buildObjects[] = {
// Large vanilla tropical structures
{"Land_BagBunker_01_large_green_F", 300}, {"Land_HBarrier_01_tower_green_F", 300}, {"Land_BagBunker_01_small_green_F", 60},
{"Land_Shed_09_F", 120}, {"Land_Shed_10_F", 140},
// vanilla tropical sandbag walls
{"Land_BagFence_01_short_green_F", 10}, {"Land_BagFence_01_round_green_F", 10}, {"Land_BagFence_01_long_green_F", 10},
// Non-camo vanilla stuff
{"Land_SandbagBarricade_01_half_F", 20}, {"Land_SlumWall_01_s_2m_F", 5}, {"Land_PillboxBunker_01_hex_F", 200},
{"Land_Barricade_01_4m_F", 30}, {"Land_GuardBox_01_brown_F", 80}, {"Land_Tyres_F", 10}
BUILDABLES_HISTORIC
BUILDABLES_MODERN_GREEN
BUILDABLES_TEMPERATE
BUILDABLES_UNIVERSAL
};
};
14 changes: 5 additions & 9 deletions A3A/addons/maps/Antistasi_Esseker.Esseker/mapInfo.hpp
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
#include "..\BuildObjectsList.hpp"
class esseker {
population[] = {
{"Posestra",68},{"Chokory",89},{"Rama",74},{"Melina", 90},
Expand Down Expand Up @@ -30,14 +31,9 @@ class esseker {
};
climate = "temperate";
buildObjects[] = {
{"Land_fortified_nest_big_EP1", 300}, {"Land_Fort_Watchtower_EP1", 300}, {"Fortress2", 200}, {"Fortress1", 100}, {"Fort_Nest", 60},
{"Land_Shed_09_F", 120}, {"Land_Shed_10_F", 140}, {"ShedBig", 100}, {"Shed", 100}, {"ShedSmall", 60}, {"Land_GuardShed", 30},
// CUP sandbag walls
{"Land_BagFenceLong", 10}, {"Land_BagFenceShort", 10}, {"Land_BagFenceRound", 10}, //{"Land_BagFenceEnd", 0, 5},
// Other CUP fences
{"Land_fort_artillery_nest_EP1", 200}, {"Land_fort_rampart_EP1", 50}, {"Fort_Barricade", 50}, {"Fence", 20}, {"FenceWood", 10}, {"FenceWoodPalet", 10},
// Non-camo vanilla stuff
{"Land_SandbagBarricade_01_half_F", 20}, {"Land_SlumWall_01_s_2m_F", 5}, {"Land_PillboxBunker_01_hex_F", 200},
{"Land_Barricade_01_4m_F", 30}, {"Land_GuardBox_01_brown_F", 80}, {"Land_Tyres_F", 10}
BUILDABLES_HISTORIC
BUILDABLES_MODERN_GREEN
BUILDABLES_TEMPERATE
BUILDABLES_UNIVERSAL
};
};
15 changes: 6 additions & 9 deletions A3A/addons/maps/Antistasi_Gulfcoast.Gulfcoast/mapInfo.hpp
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
#include "..\BuildObjectsList.hpp"
class Gulfcoast {
population[] = {
{"haven", 145},{"iona", 133},{"terraceia", 670},{"Lely", 89},{"laurel", 190},{"cayocosta", 129},{"hobesound", 275},{"acline", 62},{"alva", 86},{"northfort", 303},{"solana", 74},{"croom", 48},{"pineridge", 76},{"labelle", 46},{"goodland", 73},{"keela", 125},{"harker", 46},{"orionestates", 164},{"captivabeach", 90},{"captivasound", 54},{"stjamescity", 136},{"tice", 89},{"bokeelia", 105},{"osprey", 64},{"northterra", 230},{"starmand", 126},{"riverside", 28},{"woodford", 56},{"edgewood", 152},{"crosscity", 95},{"eastwood", 93},{"cooperhead", 22},{"bellavida", 216},{"marco", 71},{"lochmoor", 49},{"madeira", 75},{"rotonda", 284},{"felda", 35},{"lakeport", 138},{"harborside", 98},{"gulfshore", 267},{"caperassa", 666},{"sanbelshores", 61},{"palmdale", 122},{"sebring", 539},{"esteropass", 51},{"hurpass", 38},{"boca", 201},{"sanbelcity", 411},{"salvista", 142},{"arcadia", 129},{"delmare", 322},{"sancarlos", 188},{"corelcity", 486}
Expand All @@ -21,14 +22,10 @@ class Gulfcoast {
};
climate = "arid";
buildObjects[] = {
{"Land_fortified_nest_big_EP1", 300}, {"Land_Fort_Watchtower_EP1", 300}, {"Fortress2", 200}, {"Fortress1", 100}, {"Fort_Nest", 60},
{"Land_Shed_09_F", 120}, {"Land_Shed_10_F", 140}, {"ShedBig", 100}, {"Shed", 100}, {"ShedSmall", 60}, {"Land_GuardShed", 30},
// CUP sandbag walls
{"Land_BagFenceLong", 10}, {"Land_BagFenceShort", 10}, {"Land_BagFenceRound", 10}, //{"Land_BagFenceEnd", 0, 5},
// Other CUP fences
{"Land_fort_artillery_nest_EP1", 200}, {"Land_fort_rampart_EP1", 50}, {"Fort_Barricade", 50}, {"Fence", 20}, {"FenceWood", 10}, {"FenceWoodPalet", 10},
// Non-camo vanilla stuff
{"Land_SandbagBarricade_01_half_F", 20}, {"Land_SlumWall_01_s_2m_F", 5}, {"Land_PillboxBunker_01_hex_F", 200},
{"Land_Barricade_01_4m_F", 30}, {"Land_GuardBox_01_brown_F", 80}, {"Land_Tyres_F", 10}
BUILDABLES_HISTORIC
BUILDABLES_MODERN_SAND
BUILDABLES_ARID
BUILDABLES_CUP
BUILDABLES_UNIVERSAL
};
};
14 changes: 6 additions & 8 deletions A3A/addons/maps/Antistasi_Kapaulio.Kapaulio/mapInfo.hpp
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
#include "..\BuildObjectsList.hpp"
class kapaulio {
population[] = {
{"Koroina", 159},{"Kurio", 63},{"Bangger", 68},{"Catanga", 57},{"Jambola", 167},{"Lahaina", 46},{"Belladonna", 42},{"Petra", 49},{"Lantana", 63},{"Cabana", 24},{"Bowna", 69},{"Perots", 148},{"Ragnar", 0},{"Caserma", 18},{"Ebsal", 12},{"Oden", 96},{"Rugusa", 219},{"Bazanti", 99},{"Mijutti", 43},{"Yannagar", 112},{"nova", 104},{"Singalli", 10},{"Butu", 56},{"Sole", 50},{"Huri", 11},{"agnir", 27},{"padre", 67},{"Bangar", 20},{"Haddawassi", 258},{"Viking", 61},{"Capsicum", 21},{"Anubis", 91},{"brooni", 24},{"Malikoi", 102},{"Hawasi", 210},{"casataina", 94},{"Jappoli", 231},{"Cancom", 5},{"Jambalaya", 652},{"Bonga", 534},{"Ubomo", 454},{"Kawi", 799},{"Lambo", 152},{"Kupri", 323},{"Bologa", 173},{"Saranader", 56},{"Lundy", 62},{"Cachina", 64},{"Hasakaya", 48},{"Salty", 184}
Expand All @@ -17,13 +18,10 @@ class kapaulio {
};
climate = "tropical";
buildObjects[] = {
// Large vanilla arid structures
{"Land_BagBunker_Large_F", 300}, {"Land_BagBunker_Tower_F", 300}, {"Land_BagBunker_Small_F", 60},
{"Land_Shed_09_F", 120}, {"Land_Shed_10_F", 140},
// Vanilla arid sandbag walls
{"Land_BagFence_Long_F", 10}, {"Land_BagFence_Round_F", 10}, {"Land_BagFence_Short_F", 10},
// Non-camo vanilla stuff
{"Land_SandbagBarricade_01_half_F", 20}, {"Land_SlumWall_01_s_2m_F", 5}, {"Land_PillboxBunker_01_hex_F", 200},
{"Land_Barricade_01_4m_F", 30}, {"Land_GuardBox_01_brown_F", 80}, {"Land_Tyres_F", 10}
BUILDABLES_HISTORIC
BUILDABLES_MODERN_GREEN
BUILDABLES_TROPIC
BUILDABLES_CUP
BUILDABLES_UNIVERSAL
};
};
13 changes: 5 additions & 8 deletions A3A/addons/maps/Antistasi_Kunduz.Kunduz/mapInfo.hpp
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
#include "..\BuildObjectsList.hpp"
class kunduz {
/*
As the CfgWorlds/Names are completely fucked on this map, here a list of the names:
Expand Down Expand Up @@ -34,13 +35,9 @@ class kunduz {
};
climate = "arid";
buildObjects[] = {
// Large vanilla arid structures
{"Land_BagBunker_Large_F", 300}, {"Land_BagBunker_Tower_F", 300}, {"Land_BagBunker_Small_F", 60},
{"Land_Shed_09_F", 120}, {"Land_Shed_10_F", 140},
// Vanilla arid sandbag walls
{"Land_BagFence_Long_F", 10}, {"Land_BagFence_Round_F", 10}, {"Land_BagFence_Short_F", 10},
// Non-camo vanilla stuff
{"Land_SandbagBarricade_01_half_F", 20}, {"Land_SlumWall_01_s_2m_F", 5}, {"Land_PillboxBunker_01_hex_F", 200},
{"Land_Barricade_01_4m_F", 30}, {"Land_GuardBox_01_brown_F", 80}, {"Land_Tyres_F", 10}
BUILDABLES_HISTORIC
BUILDABLES_MODERN_SAND
BUILDABLES_ARID
BUILDABLES_UNIVERSAL
};
};
14 changes: 6 additions & 8 deletions A3A/addons/maps/Antistasi_Lythium.Lythium/mapInfo.hpp
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
#include "..\BuildObjectsList.hpp"
class lythium
{
population[] =
Expand Down Expand Up @@ -69,13 +70,10 @@ class lythium
};
climate = "arid";
buildObjects[] = {
// Large vanilla arid structures
{"Land_BagBunker_Large_F", 300}, {"Land_BagBunker_Tower_F", 300}, {"Land_BagBunker_Small_F", 60},
{"Land_Shed_09_F", 120}, {"Land_Shed_10_F", 140},
// Vanilla arid sandbag walls
{"Land_BagFence_Long_F", 10}, {"Land_BagFence_Round_F", 10}, {"Land_BagFence_Short_F", 10},
// Non-camo vanilla stuff
{"Land_SandbagBarricade_01_half_F", 20}, {"Land_SlumWall_01_s_2m_F", 5}, {"Land_PillboxBunker_01_hex_F", 200},
{"Land_Barricade_01_4m_F", 30}, {"Land_GuardBox_01_brown_F", 80}, {"Land_Tyres_F", 10}
BUILDABLES_HISTORIC
BUILDABLES_MODERN_SAND
BUILDABLES_ARID
BUILDABLES_JBAD
BUILDABLES_UNIVERSAL
};
};
13 changes: 5 additions & 8 deletions A3A/addons/maps/Antistasi_Malden.Malden/mapInfo.hpp
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
#include "..\BuildObjectsList.hpp"
class malden {
population[] = {}; //automated data is fine and needs no adaptation
disabledTowns[] = {"Malden_C_Airport","Malden_L_Moray", "Malden_V_Lolisse"};
Expand All @@ -17,13 +18,9 @@ class malden {
};
climate = "arid";
buildObjects[] = {
// Large vanilla arid structures
{"Land_BagBunker_Large_F", 300}, {"Land_BagBunker_Tower_F", 300}, {"Land_BagBunker_Small_F", 60},
{"Land_Shed_09_F", 120}, {"Land_Shed_10_F", 140},
// Vanilla arid sandbag walls
{"Land_BagFence_Long_F", 10}, {"Land_BagFence_Round_F", 10}, {"Land_BagFence_Short_F", 10},
// Non-camo vanilla stuff
{"Land_SandbagBarricade_01_half_F", 20}, {"Land_SlumWall_01_s_2m_F", 5}, {"Land_PillboxBunker_01_hex_F", 200},
{"Land_Barricade_01_4m_F", 30}, {"Land_GuardBox_01_brown_F", 80}, {"Land_Tyres_F", 10}
BUILDABLES_HISTORIC
BUILDABLES_MODERN_SAND
BUILDABLES_ARID
BUILDABLES_UNIVERSAL
};
};
14 changes: 6 additions & 8 deletions A3A/addons/maps/Antistasi_Napf.Napf/mapInfo.hpp
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
#include "..\BuildObjectsList.hpp"
class napf {
population[] = {}; //automated data is fine and needs no adaptation
disabledTowns[] = {"Island_Feldmoos", "Island_Bernerplatte", "Insel_Pfeffikon", "mil_SouthAirstrip", "LandMark_Hubel", "Insel_Hasenmatt", "pass_Rorenpass", "Castle_Froburg", "castle_Homburg", "Insel_Suhrenfeld"};
Expand All @@ -17,13 +18,10 @@ class napf {
};
climate = "temperate";
buildObjects[] = {
// Large vanilla arid structures
{"Land_BagBunker_Large_F", 300}, {"Land_BagBunker_Tower_F", 300}, {"Land_BagBunker_Small_F", 60},
{"Land_Shed_09_F", 120}, {"Land_Shed_10_F", 140},
// Vanilla arid sandbag walls
{"Land_BagFence_Long_F", 10}, {"Land_BagFence_Round_F", 10}, {"Land_BagFence_Short_F", 10},
// Non-camo vanilla stuff
{"Land_SandbagBarricade_01_half_F", 20}, {"Land_SlumWall_01_s_2m_F", 5}, {"Land_PillboxBunker_01_hex_F", 200},
{"Land_Barricade_01_4m_F", 30}, {"Land_GuardBox_01_brown_F", 80}, {"Land_Tyres_F", 10}
BUILDABLES_HISTORIC
BUILDABLES_MODERN_GREEN
BUILDABLES_TEMPERATE
BUILDABLES_CUP
BUILDABLES_UNIVERSAL
};
};
14 changes: 6 additions & 8 deletions A3A/addons/maps/Antistasi_NapfWinter.NapfWinter/mapInfo.hpp
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
#include "..\BuildObjectsList.hpp"
class napfwinter {
population[] = {}; //automated data is fine and needs no adaptation
disabledTowns[] = {"Island_Feldmoos", "Island_Bernerplatte", "Insel_Pfeffikon", "mil_SouthAirstrip", "LandMark_Hubel", "Insel_Hasenmatt", "pass_Rorenpass", "Castle_Froburg", "castle_Homburg", "Insel_Suhrenfeld"};
Expand All @@ -17,13 +18,10 @@ class napfwinter {
};
climate = "arctic";
buildObjects[] = {
// Large vanilla arid structures
{"Land_BagBunker_Large_F", 300}, {"Land_BagBunker_Tower_F", 300}, {"Land_BagBunker_Small_F", 60},
{"Land_Shed_09_F", 120}, {"Land_Shed_10_F", 140},
// Vanilla arid sandbag walls
{"Land_BagFence_Long_F", 10}, {"Land_BagFence_Round_F", 10}, {"Land_BagFence_Short_F", 10},
// Non-camo vanilla stuff
{"Land_SandbagBarricade_01_half_F", 20}, {"Land_SlumWall_01_s_2m_F", 5}, {"Land_PillboxBunker_01_hex_F", 200},
{"Land_Barricade_01_4m_F", 30}, {"Land_GuardBox_01_brown_F", 80}, {"Land_Tyres_F", 10}
BUILDABLES_HISTORIC
BUILDABLES_MODERN_SAND
BUILDABLES_ARCTIC
BUILDABLES_CUP
BUILDABLES_UNIVERSAL
};
};
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
#include "..\BuildObjectsList.hpp"
class optre_madrigal {
population[] = {
{"Barcelonova", 683},{"Fort_Romeo", 124},{"Castilla_Facility", 229},{"Castra_Arcology", 360},{"Airbase", 336},{"Enix_Relay", 172},{"Merida", 473},{"Caralis", 197},{"Gibaja", 163},{"Ostia", 103},{"Malaca", 79},{"Laredo_Base", 197},{"Sierra_Outpost", 111},{"Victor_Outpost", 35},{"Gladius_Academy", 277},{"Adrada", 89},{"Nisa", 63},{"Luciana", 120},{"Gargantiel", 92},{"Onil", 55},{"Illana", 128},{"Arenys", 188},{"Neila", 171},{"Monroy", 118},{"Nasca", 43},{"Cartagena", 102},{"San_Jose", 82},{"Encinitas", 203},{"LaVilla_Resort", 115},{"Getaria", 230}
Expand All @@ -17,14 +18,11 @@ class optre_madrigal {
};
climate = "temperate";
buildObjects[] = {
// Large vanilla arid structures
{"Land_BagBunker_Large_F", 300}, {"Land_BagBunker_Tower_F", 300}, {"Land_BagBunker_Small_F", 60},
{"Land_Shed_09_F", 120}, {"Land_Shed_10_F", 140},
// Vanilla arid sandbag walls
{"Land_BagFence_Long_F", 10}, {"Land_BagFence_Round_F", 10}, {"Land_BagFence_Short_F", 10},
// Non-camo vanilla stuff
{"Land_SandbagBarricade_01_half_F", 20}, {"Land_SlumWall_01_s_2m_F", 5}, {"Land_PillboxBunker_01_hex_F", 200},
{"Land_Barricade_01_4m_F", 30}, {"Land_GuardBox_01_brown_F", 80}, {"Land_Tyres_F", 10}
BUILDABLES_HISTORIC
BUILDABLES_MODERN_GREEN
BUILDABLES_SCIFI
BUILDABLES_TEMPERATE
BUILDABLES_UNIVERSAL
};
// Needs to be re-done when possible
};
14 changes: 6 additions & 8 deletions A3A/addons/maps/Antistasi_Panthera3.Panthera3/mapInfo.hpp
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
#include "..\BuildObjectsList.hpp"
class panthera3 {
population[] = {};
disabledTowns[] = {};
Expand All @@ -17,13 +18,10 @@ class panthera3 {
};
climate = "temperate";
buildObjects[] = {
// Large vanilla arid structures
{"Land_BagBunker_Large_F", 300}, {"Land_BagBunker_Tower_F", 300}, {"Land_BagBunker_Small_F", 60},
{"Land_Shed_09_F", 120}, {"Land_Shed_10_F", 140},
// Vanilla arid sandbag walls
{"Land_BagFence_Long_F", 10}, {"Land_BagFence_Round_F", 10}, {"Land_BagFence_Short_F", 10},
// Non-camo vanilla stuff
{"Land_SandbagBarricade_01_half_F", 20}, {"Land_SlumWall_01_s_2m_F", 5}, {"Land_PillboxBunker_01_hex_F", 200},
{"Land_Barricade_01_4m_F", 30}, {"Land_GuardBox_01_brown_F", 80}, {"Land_Tyres_F", 10}
BUILDABLES_HISTORIC
BUILDABLES_MODERN_GREEN
BUILDABLES_TEMPERATE
BUILDABLES_CUP
BUILDABLES_UNIVERSAL
};
};
11 changes: 5 additions & 6 deletions A3A/addons/maps/Antistasi_SPE_Mortain.SPE_Mortain/mapInfo.hpp
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
#include "..\BuildObjectsList.hpp"
class SPE_Mortain {
population[] = {
{"Vil_Romagny", 477},{"Vil_Neufbourg", 562},{"Vil_Mortain", 878},{"Vil_Barthelemy", 305},{"Vil_Bellefontaine", 453},{"Vil_Tournerie", 253},{"Vil_La_Bougonniere", 76},{"Vil_Les_Liards", 219},{"Vil_La_Vieille_Vente", 78},{"Vil_La_Deliniere", 209},{"Vil_La_Bagotiere", 299},{"Vil_La_Baffardiere", 188},{"Vil_La_Menardiere", 241},{"Vil_lagranderoche", 91},{"Vil_belleeau", 103},{"Vil_longueveille", 236},{"Vil_Les_Aulnays", 255},{"Vil_LaGalpichere", 191},{"Vil_LeClosMonnier", 223},{"Vil_Abbeye_Blanche", 560},{"Vil_Le_Tertre", 321},{"Loc_La_Morinais", 385},{"Vil_Calvaire", 469},{"Vil_LePillon", 179},{"Vil_LaRiffaudiere", 110},{"Vil_Saint_Hilaire", 544},{"Vil_LaGesberdiere", 464},{"Vil_La_Fieffe_de_Brousse_Pave", 172},{"Vil_Ruandelle", 86},{"Vil_Le_Chene_des_Maires", 260},{"Vil_Brousse_Pave", 224},{"Vil_La_Giffardiere", 398}
Expand All @@ -22,11 +23,9 @@ class SPE_Mortain {
};
climate = "temperate";
buildObjects[] = {
// Pillbox bunkers
{"Land_PillboxBunker_01_hex_F", 200}, {"Land_PillboxBunker_01_rectangle_F", 300},
// SPE sandbag walls
{"Land_SPE_Sandbag_Long", 15}, {"Land_SPE_Sandbag_Short", 10}, {"Land_SPE_Sandbag_Nest", 15}, {"Land_SPE_Sandbag_Curve", 20},
// Some extra stuff from vanilla
{"Land_Barricade_01_4m_F", 30}, {"Land_GuardBox_01_brown_F", 80}, {"Land_Tyres_F", 10}
BUILDABLES_HISTORIC
BUILDABLES_TEMPERATE
BUILDABLES_SPEARHEAD
BUILDABLES_UNIVERSAL
};
};
11 changes: 5 additions & 6 deletions A3A/addons/maps/Antistasi_SPE_Normandy.SPE_Normandy/mapInfo.hpp
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
#include "..\BuildObjectsList.hpp"
class SPE_Normandy {
population[] = {
{"Vil_Saint_Gilles",40},{"Vil_Canisy",60},{"Vil_Quibou",60},{"Vil_Dangy",70},{"Vil_Pont_Brocard",80},{"Vil_Villebaudon",60},{"Vil_Saint_Denis",100},{"Vil_Lengronne",80},{"Vil_Bonfosse",90},{"Vil_Cerisy_La_Salle",80},{"Vil_Cenilly",90},{"Vil_Montabot",30},{"Vil_Gouvets",30},{"Vil_Hebecrevon",30},{"Vil_Vierge",50},{"Vil_Chevry",40},{"Vil_Beaucoudray",30},{"Vil_Marcambye",50},{"Vil_La_Calenge",50},{"Vil_Saint_Lo",110},{"Vil_La_Fenetre",90},{"Vil_Plains",40},{"Vil_Genest",70},{"Vil_Saint_Michel_De_La_Pierre_Y",30},{"Vil_La_Picotiere_Y",30},{"Vil_La_Riviere_Y",40},{"Vil_Village_Aux_Coeurs_Y",40},{"Vil_Lhotel_Jouvet_Y",30},{"Vil_La_Mariere_Y",50},{"Vil_La_Trefouilliere_Y",30},{"Vil_La_Crespiniere_Y",25},{"Vil_Le_Beltemiere_Y",25},{"Vil_La_Baconniere_Y",30},{"Vil_Le_Hamel_Y",40},{"Vil_La_Roulandiere_Y",25},{"Vil_Le_Hamel_Godard_Y",40},{"Vil_Le_Housset_Y",25},{"Vil_Troisgots_Y",25},{"Vil_Les_Corvees_Y",30},{"Vil_Saint_Romphaire_Y",40},{"Vil_Saint_Samson_De_Bonfosse_Y",50},{"Vil_Le_Ronceur_Y",40},{"Vil_La_Mancelliere_Sur_Vire_Y",30},{"Vil_La_Ranconniere_Y",30},{"Vil_La_Vicomterie_Y",30},{"Vil_La_Lande_Y",30},{"Vil_Le_Hameau_Cauchois_Y",30},{"Vil_Le_Chene_A_Loup_Y",30},{"Vil_Le_Couvert_Y",25},{"Vil_Le_Mesnil_De_Haut_Y",30},{"Vil_La_Belhamiere_Y",40},{"Vil_Laneuverie_V",25},{"Vil_Lebourg_V",30},{"Vil_Lesrenardieres_V",30},{"Vil_Lalarderie_V",30},{"Vil_Moyon_V",40},{"Vil_Lesvaux_V",25},{"Vil_Fervaches_V",30},{"Vil_Lecrespin_V",40},{"Vil_Courcy_M",40},{"Vil_Savigny_M",30},{"Vil_La_Croix_Perrier_M",40},{"Vil_Ouville_M",70},{"Vil_La_Prevostiere_M",50},{"Vil_Liveliniere_M",60},{"Vil_Cambernon_A",25},{"Vil_Village_De_La_Fremodiere_A",40},{"Vil_Village_De_La_Guesnonniere_A",30},{"Vil_Camprond_I",25},{"Vil_Le_Lorey_I",50},{"Vil_Le_Pont_Au_Crapaud_I",25},{"Vil_Montcuit_I",25},{"Vil_La_Billardiere_I",25},{"Vil_La_Bourdonniere_I",60},{"Vil_Le_Montier_I",80},{"Vil_Le_Hamel_Aubert_I",70},{"Vil_Le_Hamel_Grente_I",60},{"Vil_Le_Hamel_Boulanger_I",50},{"Vil_Le_Val_I",25},{"Vil_Marigny_D",60},{"Vil_La_Chapelle_En_Junger_D",50},{"Vil_Cour",40},{"Vil_Hamel_Breton",25},{"Vil_Poemelliere",30},{"Vil_Hamel_Vallois",60},{"Vil_Roncey",25},{"Vil_Hambye",50},{"Vil_Cametours",60},{"Vil_Carantilly",40},{"Vil_La_Forestel_A",25},{"Vil_Grimesnil_A",30},{"Vil_Saint_Martin_De_Cenilly_A",30}
Expand All @@ -22,11 +23,9 @@ class SPE_Normandy {
};
climate = "temperate";
buildObjects[] = {
// Pillbox bunkers
{"Land_PillboxBunker_01_hex_F", 200}, {"Land_PillboxBunker_01_rectangle_F", 300},
// SPE sandbag walls
{"Land_SPE_Sandbag_Long", 15}, {"Land_SPE_Sandbag_Short", 10}, {"Land_SPE_Sandbag_Nest", 15}, {"Land_SPE_Sandbag_Curve", 20},
// Some extra stuff from vanilla
{"Land_Barricade_01_4m_F", 30}, {"Land_GuardBox_01_brown_F", 80}, {"Land_Tyres_F", 10}
BUILDABLES_HISTORIC
BUILDABLES_TEMPERATE
BUILDABLES_SPEARHEAD
BUILDABLES_UNIVERSAL
};
};
Loading