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Generated Geometry
#Generated Geometry#
Area Games: 3D Graphics, Games: Content Pipeline, Games: Graphics, Games: Shaders Submitted 2/19/2007 Code Sample
Description:
This sample shows how 3D models can be generated by code during the XNA Content Pipeline build process.
Sample Overview
The sample renders a simple terrain with a sky behind it. The input data consists entirely of textures: a height-field bitmap describing the terrain, and a sky bitmap. Custom content pipeline processors convert the height-field bitmap into geometry, and generate a skydome mesh for rendering the sky texture.
All content and source code downloaded from this page are bound to the Microsoft Permissive License (Ms-PL).
XNA_GeneratedGeometry_01_small.jpgXNA_GeneratedGeometry_02_small.jpg
downloads
GeneratedGeometrySample_4_0.zip
Size: 2.40MB
Source code and assets for the Generated Geometry Sample (XNA Game Studio 4.0).