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Rebase Blood Drinker System, Arachne, Oneirophage (#438)
# Description This is a simple rebase of the Blood Drinker System, and its related features that have been commented out and/or omitted due to its lack of rebase. I am NOT substantially updating any of this code at this time, outside of the barest minimum updates needed to make it run in the first place. The reason I am doing this is that I require the Blood Drinker system functional as a prerequisite for future features, and I will update or refactor it when needed. Arachne are still pending a Full Rework, but that is beyond the scope of this PR. # TODO - [x] Make the code functional - [x] Port Arachne - [x] Uncomment Oneirophages - [x] Re-add Oneirophage midround event # Changelog :cl: - add: Arachne have been reimplemented! - add: Oneirophages are back! --------- Signed-off-by: VMSolidus <evilexecutive@gmail.com>
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using Content.Shared.Arachne; | ||
using Content.Shared.Actions; | ||
using Content.Shared.IdentityManagement; | ||
using Content.Shared.Verbs; | ||
using Content.Shared.Buckle.Components; | ||
using Content.Shared.DoAfter; | ||
using Content.Shared.Stunnable; | ||
using Content.Shared.Eye.Blinding.Systems; | ||
using Content.Shared.Containers.ItemSlots; | ||
using Content.Shared.Damage; | ||
using Content.Shared.Inventory; | ||
using Content.Shared.Administration.Logs; | ||
using Content.Shared.Database; | ||
using Content.Shared.Humanoid; | ||
using Content.Shared.Nutrition.EntitySystems; | ||
using Content.Server.Buckle.Systems; | ||
using Content.Server.Popups; | ||
using Content.Server.DoAfter; | ||
using Content.Server.Body.Components; | ||
using Content.Server.Vampiric; | ||
using Content.Server.Speech.Components; | ||
using Robust.Shared.Physics.Components; | ||
using Robust.Shared.Containers; | ||
using Robust.Shared.Map; | ||
using Robust.Shared.Utility; | ||
using Robust.Server.Console; | ||
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namespace Content.Server.Arachne | ||
{ | ||
public sealed class ArachneSystem : EntitySystem | ||
{ | ||
[Dependency] private readonly PopupSystem _popupSystem = default!; | ||
[Dependency] private readonly DoAfterSystem _doAfter = default!; | ||
[Dependency] private readonly BuckleSystem _buckleSystem = default!; | ||
[Dependency] private readonly ItemSlotsSystem _itemSlots = default!; | ||
[Dependency] private readonly BlindableSystem _blindableSystem = default!; | ||
[Dependency] private readonly DamageableSystem _damageableSystem = default!; | ||
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[Dependency] private readonly IServerConsoleHost _host = default!; | ||
[Dependency] private readonly BloodSuckerSystem _bloodSuckerSystem = default!; | ||
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!; | ||
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private const string BodySlot = "body_slot"; | ||
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public override void Initialize() | ||
{ | ||
base.Initialize(); | ||
SubscribeLocalEvent<ArachneComponent, GetVerbsEvent<InnateVerb>>(AddCocoonVerb); | ||
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SubscribeLocalEvent<CocoonComponent, EntInsertedIntoContainerMessage>(OnCocEntInserted); | ||
SubscribeLocalEvent<CocoonComponent, EntRemovedFromContainerMessage>(OnCocEntRemoved); | ||
SubscribeLocalEvent<CocoonComponent, DamageChangedEvent>(OnDamageChanged); | ||
SubscribeLocalEvent<CocoonComponent, GetVerbsEvent<AlternativeVerb>>(AddSuccVerb); | ||
SubscribeLocalEvent<ArachneComponent, ArachneCocoonDoAfterEvent>(OnCocoonDoAfter); | ||
} | ||
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private void AddCocoonVerb(EntityUid uid, ArachneComponent component, GetVerbsEvent<InnateVerb> args) | ||
{ | ||
if (!args.CanAccess || !args.CanInteract) | ||
return; | ||
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if (args.Target == uid) | ||
return; | ||
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if (!TryComp<BloodstreamComponent>(args.Target, out var bloodstream)) | ||
return; | ||
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if (bloodstream.BloodReagent != component.WebBloodReagent) | ||
return; | ||
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InnateVerb verb = new() | ||
{ | ||
Act = () => | ||
{ | ||
StartCocooning(uid, component, args.Target); | ||
}, | ||
Text = Loc.GetString("cocoon"), | ||
Priority = 2 | ||
}; | ||
args.Verbs.Add(verb); | ||
} | ||
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private void OnCocEntInserted(EntityUid uid, CocoonComponent component, EntInsertedIntoContainerMessage args) | ||
{ | ||
_blindableSystem.UpdateIsBlind(args.Entity); | ||
EnsureComp<StunnedComponent>(args.Entity); | ||
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if (TryComp<ReplacementAccentComponent>(args.Entity, out var currentAccent)) | ||
{ | ||
component.WasReplacementAccent = true; | ||
component.OldAccent = currentAccent.Accent; | ||
currentAccent.Accent = "mumble"; | ||
} else | ||
{ | ||
component.WasReplacementAccent = false; | ||
var replacement = EnsureComp<ReplacementAccentComponent>(args.Entity); | ||
replacement.Accent = "mumble"; | ||
} | ||
} | ||
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private void OnCocEntRemoved(EntityUid uid, CocoonComponent component, EntRemovedFromContainerMessage args) | ||
{ | ||
if (component.WasReplacementAccent && TryComp<ReplacementAccentComponent>(args.Entity, out var replacement)) | ||
{ | ||
replacement.Accent = component.OldAccent; | ||
} else | ||
{ | ||
RemComp<ReplacementAccentComponent>(args.Entity); | ||
} | ||
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RemComp<StunnedComponent>(args.Entity); | ||
_blindableSystem.UpdateIsBlind(args.Entity); | ||
} | ||
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private void OnDamageChanged(EntityUid uid, CocoonComponent component, DamageChangedEvent args) | ||
{ | ||
if (!args.DamageIncreased) | ||
return; | ||
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if (args.DamageDelta == null) | ||
return; | ||
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var body = _itemSlots.GetItemOrNull(uid, BodySlot); | ||
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if (body == null) | ||
return; | ||
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var damage = args.DamageDelta * component.DamagePassthrough; | ||
_damageableSystem.TryChangeDamage(body, damage); | ||
} | ||
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private void AddSuccVerb(EntityUid uid, CocoonComponent component, GetVerbsEvent<AlternativeVerb> args) | ||
{ | ||
if (!args.CanAccess || !args.CanInteract) | ||
return; | ||
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if (!TryComp<BloodSuckerComponent>(args.User, out var sucker)) | ||
return; | ||
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if (!sucker.WebRequired) | ||
return; | ||
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var victim = _itemSlots.GetItemOrNull(uid, BodySlot); | ||
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if (victim == null) | ||
return; | ||
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if (!TryComp<BloodstreamComponent>(victim, out var stream)) | ||
return; | ||
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AlternativeVerb verb = new() | ||
{ | ||
Act = () => | ||
{ | ||
_bloodSuckerSystem.StartSuccDoAfter(args.User, victim.Value, sucker, stream, false); // start doafter | ||
}, | ||
Text = Loc.GetString("action-name-suck-blood"), | ||
Icon = new SpriteSpecifier.Texture(new ("/Textures/Nyanotrasen/Icons/verbiconfangs.png")), | ||
Priority = 2 | ||
}; | ||
args.Verbs.Add(verb); | ||
} | ||
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private void OnEntRemoved(EntityUid uid, WebComponent web, EntRemovedFromContainerMessage args) | ||
{ | ||
if (!TryComp<StrapComponent>(uid, out var strap)) | ||
return; | ||
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if (HasComp<ArachneComponent>(args.Entity)) | ||
_buckleSystem.StrapSetEnabled(uid, false, strap); | ||
} | ||
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private void StartCocooning(EntityUid uid, ArachneComponent component, EntityUid target) | ||
{ | ||
_popupSystem.PopupEntity(Loc.GetString("cocoon-start-third-person", ("target", Identity.Entity(target, EntityManager)), ("spider", Identity.Entity(uid, EntityManager))), uid, | ||
Shared.Popups.PopupType.MediumCaution); | ||
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_popupSystem.PopupEntity(Loc.GetString("cocoon-start-second-person", ("target", Identity.Entity(target, EntityManager))), uid, uid, Shared.Popups.PopupType.Medium); | ||
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var delay = component.CocoonDelay; | ||
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if (HasComp<KnockedDownComponent>(target)) | ||
delay *= component.CocoonKnockdownMultiplier; | ||
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// Is it good practice to use empty data just to disambiguate doafters | ||
// Who knows, there's no docs! | ||
var ev = new ArachneCocoonDoAfterEvent(); | ||
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var args = new DoAfterArgs(EntityManager, uid, delay, ev, uid, target: target) | ||
{ | ||
BreakOnUserMove = true, | ||
BreakOnTargetMove = true, | ||
}; | ||
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_doAfter.TryStartDoAfter(args); | ||
} | ||
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private void OnCocoonDoAfter(EntityUid uid, ArachneComponent component, ArachneCocoonDoAfterEvent args) | ||
{ | ||
if (args.Handled || args.Cancelled || args.Args.Target == null) | ||
return; | ||
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var spawnProto = HasComp<HumanoidAppearanceComponent>(args.Args.Target) ? "CocoonedHumanoid" : "CocoonSmall"; | ||
Transform(args.Args.Target.Value).AttachToGridOrMap(); | ||
var cocoon = Spawn(spawnProto, Transform(args.Args.Target.Value).Coordinates); | ||
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if (!TryComp<ItemSlotsComponent>(cocoon, out var slots)) | ||
return; | ||
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// todo: our species should use scale visuals probably... | ||
// TODO: We need a client-accessible notion of scale influence here. | ||
/* if (spawnProto == "CocoonedHumanoid" && TryComp<SpriteComponent>(args.Args.Target.Value, out var sprite)) */ | ||
/* { */ | ||
/* // why the fuck is this only available as a console command. */ | ||
/* _host.ExecuteCommand(null, "scale " + cocoon + " " + sprite.Scale.Y); */ | ||
if (TryComp<PhysicsComponent>(args.Args.Target.Value, out var physics)) | ||
{ | ||
var scale = Math.Clamp(1 / (35 / physics.FixturesMass), 0.35, 2.5); | ||
_host.ExecuteCommand(null, "scale " + cocoon + " " + scale); | ||
} | ||
_itemSlots.SetLock(cocoon, BodySlot, false, slots); | ||
_itemSlots.TryInsert(cocoon, BodySlot, args.Args.Target.Value, args.Args.User); | ||
_itemSlots.SetLock(cocoon, BodySlot, true, slots); | ||
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var impact = (spawnProto == "CocoonedHumanoid") ? LogImpact.High : LogImpact.Medium; | ||
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_adminLogger.Add(LogType.Action, impact, $"{ToPrettyString(args.Args.User):player} cocooned {ToPrettyString(args.Args.Target.Value):target}"); | ||
args.Handled = true; | ||
} | ||
} | ||
} |
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namespace Content.Server.Arachne | ||
{ | ||
[RegisterComponent] | ||
public sealed partial class CocoonComponent : Component | ||
{ | ||
public bool WasReplacementAccent = false; | ||
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public string OldAccent = ""; | ||
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[DataField("damagePassthrough")] | ||
public float DamagePassthrough = 0.5f; | ||
} | ||
} |
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namespace Content.Server.Vampiric | ||
{ | ||
/// <summary> | ||
/// For entities who have been succed. | ||
/// </summary> | ||
[RegisterComponent] | ||
public sealed partial class BloodSuckedComponent : Component | ||
{} | ||
} |
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namespace Content.Server.Vampiric | ||
{ | ||
[RegisterComponent] | ||
public sealed partial class BloodSuckerComponent : Component | ||
{ | ||
/// <summary> | ||
/// How much to succ each time we succ. | ||
/// </summary> | ||
[DataField("unitsToSucc")] | ||
public float UnitsToSucc = 20f; | ||
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/// <summary> | ||
/// The time (in seconds) that it takes to succ an entity. | ||
/// </summary> | ||
[DataField, ViewVariables(VVAccess.ReadWrite)] | ||
public TimeSpan Delay = TimeSpan.FromSeconds(4); | ||
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// ***INJECT WHEN SUCC*** | ||
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/// <summary> | ||
/// Whether to inject chems into a chemstream when we suck something. | ||
/// </summary> | ||
[DataField("injectWhenSucc")] | ||
public bool InjectWhenSucc = false; | ||
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/// <summary> | ||
/// How many units of our injected chem to inject. | ||
/// </summary> | ||
[DataField("unitsToInject")] | ||
public float UnitsToInject = 5; | ||
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/// <summary> | ||
/// Which reagent to inject. | ||
/// </summary> | ||
[DataField("injectReagent")] | ||
public string InjectReagent = ""; | ||
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/// <summary> | ||
/// Whether we need to web the thing up first... | ||
/// </summary> | ||
[DataField("webRequired")] | ||
public bool WebRequired = false; | ||
} | ||
} |
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