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Update TraitSystem.cs
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VMSolidus committed Aug 21, 2024
1 parent 2d6ad3b commit dc48899
Showing 1 changed file with 0 additions and 9 deletions.
9 changes: 0 additions & 9 deletions Content.Server/Traits/TraitSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -56,8 +56,6 @@ private void OnPlayerSpawnComplete(PlayerSpawnCompleteEvent args)
/// <summary>
/// Adds a single Trait Prototype to an Entity.
/// </summary>
/// <param name="uid"></param>
/// <param name="traitPrototype"></param>
public void AddTrait(EntityUid uid, TraitPrototype traitPrototype)
{
AddTraitComponents(uid, traitPrototype);
Expand All @@ -68,8 +66,6 @@ public void AddTrait(EntityUid uid, TraitPrototype traitPrototype)
/// <summary>
/// Adds all Components included with a Trait.
/// </summary>
/// <param name="uid"></param>
/// <param name="traitPrototype"></param>
public void AddTraitComponents(EntityUid uid, TraitPrototype traitPrototype)
{
if (traitPrototype.Components is null)
Expand All @@ -89,9 +85,6 @@ public void AddTraitComponents(EntityUid uid, TraitPrototype traitPrototype)
/// <summary>
/// Add all actions associated with a specific Trait
/// </summary>
/// <param name="uid"></param>
/// <param name="proto"></param>
/// <param name="psionic"></param>
public void AddTraitActions(EntityUid uid, TraitPrototype traitPrototype)
{
if (traitPrototype.Actions is null)
Expand All @@ -111,8 +104,6 @@ public void AddTraitActions(EntityUid uid, TraitPrototype traitPrototype)
/// If a trait includes any Psionic Powers, this enters the powers into PsionicSystem to be initialized.
/// If the lack of logic here seems startling, it's okay. All of the logic necessary for adding Psionics is handled by InitializePsionicPower.
/// </summary>
/// <param name="uid"></param>
/// <param name="traitPrototype"></param>
public void AddTraitPsionics(EntityUid uid, TraitPrototype traitPrototype)
{
if (traitPrototype.PsionicPowers is null)
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