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Shadowkin Rework #1200
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Shadowkin Rework #1200
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PR Ready for review. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Signed-off-by: FoxxoTrystan <45297731+FoxxoTrystan@users.noreply.github.com>
EnsureComp<PsionicComponent>(uid, out var magic); | ||
magic.Mana = 250; | ||
magic.MaxMana = 250; | ||
magic.Mana = 200; | ||
magic.MaxMana = 200; | ||
magic.ManaGain = 0.25f; | ||
magic.BypassManaCheck = true; | ||
magic.Removable = false; | ||
magic.MindbreakingFeedback = "shadowkin-blackeye"; | ||
magic.NoMana = "shadowkin-tired"; |
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I think you can do this with something like this
if (!HasComp<PsionicComponent>(uid))
AddComp(uid, new PsionicComponent
{
Mana = 200;
MaxMana = 200;
// etc...
});
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Oh Neat
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com> Signed-off-by: FoxxoTrystan <45297731+FoxxoTrystan@users.noreply.github.com>
Description
This PR compleatly rework shadowkins, slightly been forced this makes shadowkins more "psionic creature" then anything else.
This is a WIP, but in general this PR make Shadowkin "Psionic" and fall under the same rule.
RIP Shadowkin for me but ye.
CHANGES TO SHADOWKINS:
Shadowkins now follow the laws of psionic, they will always spawn with DarkSwapPower but can generate others power, they do not spawn with Shadeskip by default anymore, Mana has been lower from 250 to 200; they can now pick normal psionic jobs.
Changes to DarkSwap:
DarkSwap cost 30 Mana and will raise glimmer on use, its will drain 1 Mana/Sec, will eject the user when mana is fully drained.
DarkSwap is now a random roll.
Changes to Psionics:
Added the Mana Alert for all psionics
TODO
Media
N/A
Changelog
🆑