V3 - Correctly handle transform spaces when building transform matrices. #2791
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Prerequisites
Description
Fixes #2753
This is a rework of #2760 to correctly handle transforms that require working in the pixel transform space.
Previous attempts to fix these issues inadvertently introduced breaking changes for users who relied on the builder APIs to transform 2D paths. These changes affected how paths were handled, particularly in scenarios where the distinction between coordinate and pixel spaces wasn't explicitly managed. To mitigate this, the refactor introduces new configuration options within the builder APIs that allow users to specify which space (coordinate or pixel) they want to operate within. This ensures that developers can maintain control over how their transformations are applied, preserving existing workflows while also benefiting from the improved accuracy and flexibility of the new implementation. These options provide a smoother transition for users, allowing them to adapt to the changes without disrupting their existing codebases.
A little theory....
2D transforms take place in two different spaces:
Coordinate Space:
Pixel Space:
Key Changes in This Refactor:
Accurate Space Handling:
Inverted Scaled Offset:
Conditional Offset Application:
Improved Visual Accuracy: