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feat: Add CataclysmicMap (Dungeon Map) #459
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How to interpret the change counts in git diff output
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How to interpret the change counts in git diff output
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This PR has Quantification details
Why proper sizing of changes matters
Optimal pull request sizes drive a better predictable PR flow as they strike a
What can I do to optimize my changes
How to interpret the change counts in git diff output
Was this comment helpful? 👍 :ok_hand: :thumbsdown: (Email) |
This PR has Quantification details
Why proper sizing of changes matters
Optimal pull request sizes drive a better predictable PR flow as they strike a
What can I do to optimize my changes
How to interpret the change counts in git diff output
Was this comment helpful? 👍 :ok_hand: :thumbsdown: (Email) |
src/main/kotlin/gg/skytils/skytilsmod/features/impl/dungeons/cataclysmicmap/CataclysmicMap.kt
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This PR has Quantification details
Why proper sizing of changes matters
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How to interpret the change counts in git diff output
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This PR has Quantification details
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What can I do to optimize my changes
How to interpret the change counts in git diff output
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@Property( | ||
name = "Center Map", | ||
type = PropertyType.SWITCH, | ||
description = "Centers the map on the player if Rotate Map is enabled.", |
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Should probably depend on Rotate map right?
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Actually you can probably only do one of these suggestions? idk
@Property( | ||
name = "Dynamic Rotate", | ||
type = PropertyType.SWITCH, | ||
description = "Keeps the entrance room at the bottom. Does not work with rotate map.", |
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Should probably be in a selector list with rotate map?
This PR has Quantification details
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.../kotlin/gg/skytils/skytilsmod/features/impl/dungeons/cataclysmicmap/core/DungeonMapPlayer.kt
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chore: remove unused fields chore: refactor again fix: redundant code fix: add sba attribution
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What can I do to optimize my changes
How to interpret the change counts in git diff output
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fix: inverted boolean condition on checkmark drawing fix: rebase issue
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refactor: cleanup code
fix: don't draw heads after entering boss
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This PR has Quantification details
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How to interpret the change counts in git diff output
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Why proper sizing of changes matters
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What can I do to optimize my changes
How to interpret the change counts in git diff output
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fix: clear DungeonMapColorParser on calibration feat: cache last known Dungeon Map updates dungeon map even when not in inventory requires a bug fix from Hypixel Alpha to work properly
fixes NPE fixes issue where tab list party is "loaded"
Door opened state isn't updated when chunks aren't loaded
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This PR has Quantification details
Why proper sizing of changes matters
Optimal pull request sizes drive a better predictable PR flow as they strike a
What can I do to optimize my changes
How to interpret the change counts in git diff output
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