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fix: ice fill solves slowly #495

Merged
merged 6 commits into from
Oct 27, 2024
Merged

fix: ice fill solves slowly #495

merged 6 commits into from
Oct 27, 2024

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TakoTheDev
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ice fill go brrrr

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@MX1D MX1D left a comment

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tako good, me approve, you add

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@Sychic Sychic left a comment

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Overall looks fine but maybe it's no longer necessary to have the abstraction for representing a puzzle when it's just individual points that are drawn.

starts.second.offset(direction, 5),
//seven: -14 72 -89
starts.third.offset(direction, 7),
)
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What's the point of hard coding the beginning and ends like this? Does it actually improve the performance significantly?

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Since it's been months when I originally added it, idk exactly how much the performance increased, however it was definitely noticable from what I remember. As before it scanned a 51x51x3 area, so about 7803 blocks and that times 2 (So 15606 blocks), since it also scans all the blocks below it. You could probably optimize the original code enough for it to be usable but I couldn't be bothered.

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Alright, just checking since hard coding can mean that updates will break it in the future. Personally I'd prefer scanning (definitely with a more optimized area) over hard coding but if it works, that's fine.

@My-Name-Is-Jeff My-Name-Is-Jeff merged commit 824c198 into Skytils:dev Oct 27, 2024
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4 participants