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Skeleton Separation Refactor #442
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This changes the path to the |
Also, Autobone needs testing to make sure it still works the same as it’s supposed to. |
sowwy 3: |
I can review some of it, but I've contributed some to it so I'm not gonna be able to review all of it properly. I'll try to do a review and state what files I contributed and am unable to review. |
Please do your best @ButterscotchV. I'll try to look through it until the end of the week. |
LGTM but needs third pair of eyes |
This is a relatively big refactor of how we interact with the skeleton. The goal is to make it more like a black box.
The outside should not have direct access to the inside, thus we are now using a HumanPoseManager to get and set everything related to the skeleton (including config)
WIP, as BVH and Autobone still need to be migrated to this new system.