server: Fix frame drops in SteamVR/Windows #607
Merged
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The named pipe thread currently has a 5ms sleep, which leads to inconsistent tracker position updates (drops about half of the frames). This PR improves message timing consistency for OpenVR trackers on Windows by waiting for a data ready event, and runs an update as soon as the HMD position frame is received from the driver.
Comparison before and after:
frametimes.webm