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Works at 60 FPS on my system.
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Contains 3 skinning algorithms implementations: linear skinninng, dual quaternions, and implicit skinning.
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Tested on VS2019
forked from jojolebarjos/implicit-skinning
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Smorodov/implicit-skinning
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Master semester project in computer graphics, implementation of Rodolphe Vaillant's thesis in MATLAB and C++
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