This is a multiplayer game using Python, UDP, and Pygame. A collaboration with @IsaiahT-Tech.
- Install dependencies:
pip install -r requirements.txt
- Install development dependencies:
pip install -r requirements-dev.txt
- To run client:
python -m client
- To run server:
python -m server
NOTE: The server must be running otherwise the client can't run
NOTE: The client side doesn't except usernames longer than 4 characters
Send:
{
"message": "JOIN",
"username": "example-username",
}
Expected Response (pos
and color
are random):
{
"message": "JOIN",
"pos": [0, 0],
"color": [255, 121, 34]
}
Send:
{
"message": "UPDATE",
"username": "example-username",
"pos": [100, 235]
}
Expected Response (Should be the data of all the players):
{
"message": "UPDATE",
"players": {
"user-1": {
"pos": [0, 0],
"addr": ["127.0.0.1", 60588],
"color": [255, 0, 0]
},
"user-2": {
"pos": [0, 100],
"addr": ["127.0.0.1", 60587],
"color": [255, 0, 255]
},
"example-username": {
"pos": [100, 235],
"addr": ["127.0.0.1", 50587],
"color": [0, 0, 255]
}
}
}
Send:
{
"message": "LEAVE",
"username": "example-username"
}
Expected Response (Should be same the same as what was sent):
{
"message": "LEAVE",
"username": "example-username"
}