-
-
Notifications
You must be signed in to change notification settings - Fork 94
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Use Translations #120
Labels
enhancement
New feature or request
good first issue
Good for newcomers
help wanted
Extra attention is needed
Comments
Snowiiii
added
enhancement
New feature or request
help wanted
Extra attention is needed
good first issue
Good for newcomers
labels
Oct 14, 2024
I would like to take this issue :D |
Hey @asodugf12, Sure go ahead |
2 tasks
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Labels
enhancement
New feature or request
good first issue
Good for newcomers
help wanted
Extra attention is needed
I'm exploring options to improve message customization and localization in our project. Currently, we're using the TextComponent translation tag to handle translations on the client side.
To provide a more flexible solution, I'm considering the following approaches:
Default Minecraft Translations: Use the default Minecraft translations for a base set of messages. This would simplify the translation process for common messages.
User-Defined Translations: Allow users to customize specific messages to fit their preferences or language requirements. This could involve providing a configuration file or in-game interface for users to modify translations.
The text was updated successfully, but these errors were encountered: