LightmapProbeGrid
Create a grid of Lightmap Probes and cut unwanted ones!
LightmapProbeGrid is an extension for Godot Engine that helps on the demanding task of placing Lightmap Probes where LightmapGI fails to do it.
Disclaimer: If you are getting the error scene/3d/lightmap_gi.cpp:529 - Inconsistency found in triangulation...
is because Godot Issue 82642. It was fixed on Godot 4.3.
What's New
v2.1: Add support for Godot 4.3
v2.0: Thanks to dwarfses, LightmapProbeGrid v2.0 now uses GPU raycast instead of the regular Physics raycast. It may be slower but means that colliders are not needed anymore! If the camera can see, it should work!
How to install
- Download LightmapProbeGrid_v1.0.zip bellow
- Extract the
addons
folder on the root of your project (res://
). Other files/folders are optional. - Go to Godot's "Project" menu -> "Project Settings" -> "Plugins" tab -> enable "LightmapProbeGrid".
- Restart Godot.
Read the docummentation at https://github.com/SpockBauru/LightmapProbeGrid