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LightmapProbeGrid v2.0

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@SpockBauru SpockBauru released this 01 Apr 17:06
· 6 commits to main since this release

LightmapProbeGrid

Create a grid of Lightmap Probes and cut unwanted ones!

LightmapProbeGrid is an extension for Godot Engine that helps on the demanding task of placing Lightmap Probes where LightmapGI fails to do it.

Disclaimer: If you are getting the error scene/3d/lightmap_gi.cpp:529 - Inconsistency found in triangulation... is because Godot Issue 82642. If you have the knowledge, would you kindly contrubute to fix the issue please? \o/

What's New

Thanks to dwarfses, LightmapProbeGrid v2.0 now uses GPU raycast instead of the regular Physics raycast. It may be slower but means that colliders are not needed anymore! If the camera can see, it should work!

How to install

  1. Download LightmapProbeGrid_v1.0.zip bellow
  2. Extract the addons folder on the root of your project (res://). Other files/folders are optional.
  3. Go to Godot's "Project" menu -> "Project Settings" -> "Plugins" tab -> enable "LightmapProbeGrid".
  4. Restart Godot.

Read the docummentation at https://github.com/SpockBauru/LightmapProbeGrid