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Little Vulkan Engine

This project is an experimental game engine with Vulkan render. I use it for test ideas and new concepts about game engine development.

Vulkan Game Engine Tutorial

I started this project following the Brendan Galea tutorials series Vulkan Game Engine Tutorial. He explains very well all concepts of each part about setting up a Game Engine with Vulkan. Also, he shows nice concepts about things you can do. I really recommend his tutorial and considered is the best vulkan tutorial so far.

Third Party

All the dependencies are installed with Conan package manager with the conanfile.txt

Name Version
spdlog 1.8.2
GLFW 3.3.2
Vulkan Headers 1.2.182
Vulkan Loader 1.2.182
Nlohmann json 3.9.1
CLI11 1.9.1
Vulkan® Memory Allocator 2.3.0
Entt 3.8.0
TinyObjLoader x.x.x

Build

Requirements

  • CMake 3.18+
  • Python 3+
  • Conan 1.35.1+

Conan

For install Conan and create the profile, there is the Conan Getting Started.

Linux

  • GCC 11
mkdir build && cd build
conan install .. 
cmake .. -DCMAKE_BUILD_TYPE=Release
make

Windows

  • MSVC Compiler 16
mkdir build && cd build
conan install ..
cmake .. -DCMAKE_BUILD_TYPE=Release -G "Visual Studio 16"
cmake --build . --config Release 

Samples

Example about how to implement a simple camera movement system with the keyboard input.

Camera Movement Sample

implement a diffuse lighting model with a constant ambient light term in the vertex shader. This colors the vase object by calculating the intensity of light for each vertex based on how directly the surface at the point faces the incoming light.

Diffuse Shading

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Experimental Game Engine with Vulkan render

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