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Fix various typos
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Found via `codespell -q 3 -S "*.po,*.pot,*.utf8,*.pdf,*.dat,ChangeLog,./src/external,./plugins/RemoteControl/webroot/js" -L anonymus,dout,ect,inout,lod,ned,normaly,regio,sav,ser,te,tht,ue`
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luzpaz authored and alex-w committed Nov 10, 2024
1 parent c1c746c commit ccfcadf
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Showing 9 changed files with 11 additions and 11 deletions.
2 changes: 1 addition & 1 deletion guide/ch_advanced_use.tex
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Expand Up @@ -469,7 +469,7 @@ \subsection{Modernized MESA3D libraries (Software OpenGL on Windows)}

The \program{Mesa3D} project \footnote{\url{https://www.mesa3d.org/}} meanwhile (2023) provides at least OpenGL~4.5.
If you wish to use more ``up to date'' precompiled binaries and have Administrator privileges on your Windows system,
you can replace this library using the following steps to install inofficial builds\footnote{\url{https://github.com/pal1000/mesa-dist-win/}}.
you can replace this library using the following steps to install unofficial builds\footnote{\url{https://github.com/pal1000/mesa-dist-win/}}.
Note however that after this upgrade, the program runs with considerably ($\approx$35\%?) lower framerate.
You must decide whether this is really beneficial in your situation. The libraries don't provide any additional graphics features that Stellarium makes use of.

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2 changes: 1 addition & 1 deletion guide/ch_interface.tex
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Expand Up @@ -1059,7 +1059,7 @@ \subsection{The Object tab}
names which start with the string you enter. Do that in the Options tab
of this panel (see section~\ref{sec:gui:SearchWindow:Options}).
The search result should update automatically\newFeature{0.20.3}
when you nagivate back to the Object tab.
when you navigate back to the Object tab.
Now the list is shorter and contains only objects which start
with \emph{m}:
\begin{center}
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2 changes: 1 addition & 1 deletion guide/ch_landscapes.tex
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Expand Up @@ -924,7 +924,7 @@ \section{Making a Fish eye Panorama}

It is possible to make a synthetic fisheye texture using the same method
as making a ground from a spherical panorama but it is hardly worth the
trouble as even a simple 2048 x 1024 pixel sperical will give a far
trouble as even a simple 2048 x 1024 pixel spherical will give a far
better result.

%%% Local Variables:
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4 changes: 2 additions & 2 deletions guide/pgfsys-tex4ht.def
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Expand Up @@ -314,7 +314,7 @@
\hbox to#2\bgroup
\hsize=#2\relax
\vbox\bgroup
% though it works, I'm desabling the above mentioned hack to make tex4ht behave with <p> <\p>, because it blurps the positioning
% though it works, I'm disabling the above mentioned hack to make tex4ht behave with <p> <\p>, because it blurps the positioning
% (I''l try to fix that later, it's a css thing)
%
% \ifpgfsys@textonly\else\HtmlParOn\fi
Expand Down Expand Up @@ -418,7 +418,7 @@

% There is something rellay wrong with the way "%" chars are used in here... you should code "}%" to avoid unnecessary spaces
% and it is unnecessary to code \cs%
% got to be carefull with numbers though, cf the texbook...2\relax and 2 % are okey
% got to be careful with numbers though, cf the texbook...2\relax and 2 % are okey

\def\pgfsys@outerinvoke{\ifpgfpicture\expandafter\pgfsys@invoke\else\expandafter\pgfutil@gobble\fi}

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2 changes: 1 addition & 1 deletion guide/plg_calendars.tex
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Expand Up @@ -184,7 +184,7 @@ \subsubsection{Near Eastern calendars}
dates given by religious authorities on basis of observation.
\item[Hebrew] is a Lunisolar calendar with strict Lunar months, but
adherence to the seasons. It has 12 or 13 months, and 353-355 or
383-385 days per year. The algorithmic form was instroduced in the
383-385 days per year. The algorithmic form was introduced in the
mid-4th century A.D.
\end{description}

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2 changes: 1 addition & 1 deletion plugins/TelescopeControl/src/TelescopeControl.cpp
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Expand Up @@ -1551,7 +1551,7 @@ void TelescopeControl::loadDeviceModels()
//Clear the list of device models - it may not be empty.
deviceModels.clear();

//Cicle the list of telescope deifinitions
//Cycle the list of telescope deifinitions
for(int i = 0; i < deviceModelsList.size(); i++)
{
QVariantMap model = deviceModelsList.at(i).toMap();
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2 changes: 1 addition & 1 deletion src/core/StelCore.cpp
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Expand Up @@ -2466,7 +2466,7 @@ void StelCore::setCurrentDeltaTAlgorithm(DeltaTAlgorithm algorithm)
deltaTfinish = 2007;
break;
case KhalidSultanaZaidi:
// M. Khalid, Mariam Sultana and Faheem Zaidi polinomial approximation of time period 1620-2013 (2014)
// M. Khalid, Mariam Sultana and Faheem Zaidi polynomial approximation of time period 1620-2013 (2014)
deltaTnDot = -26.0; // n.dot = -26.0 "/cy/cy
deltaTfunc = StelUtils::getDeltaTByKhalidSultanaZaidi;
deltaTdontUseMoon = true; // Seems this solutions doesn't use value of secular acceleration of the Moon
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2 changes: 1 addition & 1 deletion src/core/modules/Nebula.hpp
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Expand Up @@ -125,7 +125,7 @@ friend class NebulaMgr;
NebEMO = 20, //!< Emission object
NebBLL = 21, //!< BL Lac object
NebBLA = 22, //!< Blazar
NebMolCld = 23, //!< Molecular Cloud
NebMolCld = 23, //!< Molecular Cloud
NebYSO = 24, //!< Young Stellar Object
NebPossQSO = 25, //!< Possible Quasar
NebPossPN = 26, //!< Possible Planetary Nebula
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4 changes: 2 additions & 2 deletions src/core/modules/NebulaMgr.hpp
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Expand Up @@ -43,7 +43,7 @@ typedef QSharedPointer<Nebula> NebulaP;
//! @class NebulaMgr
//! Manage a collection of nebulae. This class is used
//! to display the NGC catalog with information, and textures for some of them.
// GZ: This doc seems outdated/misleading - photo textures are not mamaged here but in StelSkyImageTile
// GZ: This doc seems outdated/misleading - photo textures are not managed here but in StelSkyImageTile

class NebulaMgr : public StelObjectModule
{
Expand Down Expand Up @@ -876,7 +876,7 @@ public slots:
//! @param f the amount between 0 and 10. 0 is no hints, 10 is maximum of hints
void setHintsBrightness(double b);
//! Get the brightness of nebulae labels.
//! @return the amount between 0 and 1. 0 is dark (no hints), 1 is maximum brigthness of hints
//! @return the amount between 0 and 1. 0 is dark (no hints), 1 is maximum brightness of hints
double getHintsBrightness(void) const;


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