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release 0.9.8
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Strum355 committed Apr 24, 2022
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8 changes: 8 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -4,6 +4,14 @@ All notable changes to the "vscode-mc-shader" extension will be documented in th

The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)

## [0.9.8]

### Fixed

- NVIDIA diagnostics line offset off-by-one due to confusion with erroneous (non-proper) GLSL files resulting in both -1 and -2 offsets appearing to be valid when only the former is.
- Non-toplevel files being treated as toplevel files when they have .fsh/.vsh/etc and not imported into a valid toplevel file.
- Fix issue in the depth-first-search iterator when a file is imported twice into another file with a different include in between.

## [0.9.7]

### Fixed
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4 changes: 2 additions & 2 deletions package-lock.json

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2 changes: 1 addition & 1 deletion package.json
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"name": "vscode-mc-shader",
"displayName": "Minecraft GLSL Shaders",
"description": "A Visual Studio Code extension for linting/etc Minecraft GLSL Shaders",
"version": "0.9.7",
"version": "0.9.8",
"publisher": "Strum355",
"author": "Noah Santschi-Cooney (Strum355)",
"license": "MIT",
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6 changes: 3 additions & 3 deletions server/Cargo.lock

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2 changes: 1 addition & 1 deletion server/logging/Cargo.toml
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[package]
name = "logging"
version = "0.9.7"
version = "0.9.8"
authors = ["Noah Santschi-Cooney <noah@santschi-cooney.ch>"]
edition = "2021"

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2 changes: 1 addition & 1 deletion server/logging_macro/Cargo.toml
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@@ -1,6 +1,6 @@
[package]
name = "logging_macro"
version = "0.9.7"
version = "0.9.8"
authors = ["Noah Santschi-Cooney <noah@santschi-cooney.ch>"]
edition = "2021"

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2 changes: 1 addition & 1 deletion server/main/Cargo.toml
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[package]
name = "mcshader-lsp"
version = "0.9.7"
version = "0.9.8"
authors = ["Noah Santschi-Cooney <noah@santschi-cooney.ch>"]
edition = "2021"

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