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* LOD4 Import 用 library update * temp update (build error) * temp update (crash) * temp update (軸変換未対応) * Lib update (座標変換) * 動作(LOD3 Road以外) * const value fix * lib update (mac build) * lib update (mac crash fixed) * LOD3 Road * Debug処理 * Heightmap書き換え処理変更 * Refactoring * save aligned image for debug set results at once * fix for mac * cosnt added * lib update( align invert whiite out fix ) * type/attr convert from model * comment removed * comment removed * gml id children interation * error fix * Terrainメッシュ化処理 (#222) * Terrain Mesh 生成 * icon 変更 * lib update * mac build fix * Tab文言変更 --------- Co-authored-by: COREI5\taka <seventhdim@gmail.com>
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2 changes: 1 addition & 1 deletion
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Source/PLATEAUEditorBPLibraries/Private/AttrInfo/PLATEAUAttrInfoDrawGizmo.cpp
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2 changes: 1 addition & 1 deletion
2
Source/PLATEAURuntime/Private/CityGML/PLATEAUAttributeValue.cpp
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20 changes: 20 additions & 0 deletions
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Source/PLATEAURuntime/Private/Component/PLATEAULandscapeRefComponent.cpp
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// Copyright 2023 Ministry of Land, Infrastructure and Transport | ||
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#include "Component/PLATEAULandscapeRefComponent.h" | ||
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UPLATEAULandscapeRefComponent::UPLATEAULandscapeRefComponent() | ||
{ | ||
PrimaryComponentTick.bCanEverTick = true; | ||
} | ||
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void UPLATEAULandscapeRefComponent::BeginPlay() | ||
{ | ||
Super::BeginPlay(); | ||
} | ||
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void UPLATEAULandscapeRefComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) | ||
{ | ||
Super::TickComponent(DeltaTime, TickType, ThisTickFunction); | ||
} | ||
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2 changes: 1 addition & 1 deletion
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...Runtime/Private/PLATEAUSceneComponent.cpp → ...ivate/Component/PLATEAUSceneComponent.cpp
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2 changes: 1 addition & 1 deletion
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...me/Private/PLATEAUStaticMeshComponent.cpp → .../Component/PLATEAUStaticMeshComponent.cpp
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// Copyright 2023 Ministry of Land, Infrastructure and Transport | ||
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#include "PLATEAUStaticMeshComponent.h" | ||
#include "Component/PLATEAUStaticMeshComponent.h" | ||
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