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Releases: THEOplayer/react-native-theoplayer

v8.3.0

30 Sep 13:23
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Added

  • Added the option to specify the AVAudioSession mode for iOS (moviePlayback versus spokenAudio).

v8.2.2

28 Sep 08:28
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  • Fixed a build issue on iOS for applications that run without the GOOGLE_IMA feature flag

v8.2.1

27 Sep 01:05
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Fixed

  • Fixed a build issue on Android when pinning a specific Android player SDK version, while also disabling the Google IMA extension.

v8.2.0

26 Sep 11:33
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Added

  • Added the PlaybackSettings API for Android, allowing control of playback behaviour across all THEOplayer instances.

v8.1.0

23 Sep 14:26
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Added

  • Added support for bitrate config on the GoogleIMAConfiguration, to be passed to the IMA SDK rendering settings.
  • Added support on iOS and Android for allowedMimeTypes config on the AdsConfiguration, to be passed to the IMA SDK rendering settings.

Fixed

  • Fixed an issue where cast events were not forwarded from the native Android SDK.
  • Fixed an issue where presentationMode changes on iOS would cause a UIViewControllerHierarchyInconsistency when an ad is playing.
  • Fixed an issue where some ad event types could not be resolved at runtime when excluding the IMA integration on Android.

v8.0.3

14 Sep 11:01
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Fixed

  • Fixed an issue on Android where the THEO Maven repository would not be picked up by all dependencies.

v8.0.2

14 Sep 10:39
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Fixed

  • Fixed an issue on Android where not all dependencies would be correctly resolved.

v8.0.1

11 Sep 14:32
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Fixed

  • Fixed an issue on Android where registering a content protection integration would fail.

v8.0.0

11 Sep 09:00
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Added

  • Added support for THEOplayer 8.0.

Changed

  • Deprecated Jitpack.io in favor of the THEOplayer Maven repository on Android.

Fixed

  • Fixed an issue on iOS where the initial duration property of the player would be 0 instead of NaN.

v7.9.0

06 Sep 12:38
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Added

  • Added THEOlive source integration type to SourceDescription.
  • Added THEOads as AdIntegrationKind.
  • Added a headers property to TypedSource. The player will add the headers to the HTTP requests for the given resource.