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New idea!
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Team-on committed Aug 11, 2018
1 parent 7f362ca commit e4b76df
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9 changes: 4 additions & 5 deletions README.md
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# LD42
### [Ludum Dare Compo #42. Theme: "------"](https://ldjam.com/events/ludum-dare/42)
### [Ludum Dare Compo #42. Theme: "Running out of space"](https://ldjam.com/events/ludum-dare/42)
*source* - game that I upload as finished ld42 compo

*sourceFirstIdea* - fruitless attempt. I cant made normal sidescrolling and bullet shoots.

#### THEME

Expand All @@ -10,10 +13,6 @@
#### HOW TO PLAY


#### TIP



### OTHER
#### LINK TO GAME ENTRY

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2 changes: 1 addition & 1 deletion source/App.xaml
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Expand Up @@ -2,7 +2,7 @@
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:ld42"
StartupUri="GameWindow.xaml">
StartupUri="MainWindow.xaml">
<Application.Resources>

</Application.Resources>
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12 changes: 12 additions & 0 deletions source/MainWindow.xaml
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<Window x:Class="ld42.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:ld42"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800">
<Grid>

</Grid>
</Window>
25 changes: 25 additions & 0 deletions source/MainWindow.xaml.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace ld42 {
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window {
public MainWindow() {
InitializeComponent();
}
}
}
34 changes: 4 additions & 30 deletions source/ld42.csproj
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Expand Up @@ -4,7 +4,7 @@
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{6662F594-C302-40C6-AE57-02DFC04EF2C8}</ProjectGuid>
<ProjectGuid>{FCA3EA88-4F7C-4F24-A272-1B3D5E2FD8FE}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>ld42</RootNamespace>
<AssemblyName>ld42</AssemblyName>
Expand Down Expand Up @@ -48,37 +48,22 @@
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
<Reference Include="WpfAnimatedGif, Version=1.4.17.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\WpfAnimatedGif.1.4.17\lib\net\WpfAnimatedGif.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Compile Include="Bullet.cs" />
<Compile Include="Coord.cs" />
<Compile Include="CoordReal.cs" />
<Compile Include="Direction.cs" />
<Compile Include="ExtensionMethods.cs" />
<Compile Include="Game.cs" />
<Compile Include="GameCell.cs" />
<Compile Include="GameMap.cs" />
<Compile Include="Ghost.cs" />
<Compile Include="Settings.cs" />
<Compile Include="Shake.cs" />
<Page Include="GameWindow.xaml">
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="Hero.cs" />
<Compile Include="GameWindow.xaml.cs">
<DependentUpon>GameWindow.xaml</DependentUpon>
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
Expand All @@ -100,7 +85,6 @@
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
Expand All @@ -109,15 +93,5 @@
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<Resource Include="Resources\hero\ghost.gif" />
</ItemGroup>
<ItemGroup>
<Resource Include="Resources\floor\1.png" />
<Resource Include="Resources\wall\1.png" />
</ItemGroup>
<ItemGroup>
<Resource Include="Resources\hero\ghostBullet.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
12 changes: 6 additions & 6 deletions source/ld42.sln
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Expand Up @@ -3,23 +3,23 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27703.2047
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ld42", "ld42.csproj", "{6662F594-C302-40C6-AE57-02DFC04EF2C8}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ld42", "ld42.csproj", "{FCA3EA88-4F7C-4F24-A272-1B3D5E2FD8FE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6662F594-C302-40C6-AE57-02DFC04EF2C8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6662F594-C302-40C6-AE57-02DFC04EF2C8}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6662F594-C302-40C6-AE57-02DFC04EF2C8}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6662F594-C302-40C6-AE57-02DFC04EF2C8}.Release|Any CPU.Build.0 = Release|Any CPU
{FCA3EA88-4F7C-4F24-A272-1B3D5E2FD8FE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{FCA3EA88-4F7C-4F24-A272-1B3D5E2FD8FE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{FCA3EA88-4F7C-4F24-A272-1B3D5E2FD8FE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{FCA3EA88-4F7C-4F24-A272-1B3D5E2FD8FE}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {A8C6CE22-1E6B-466C-9A58-9CA9A65BAE70}
SolutionGuid = {018552B9-7291-4790-8622-5B65696752E0}
EndGlobalSection
EndGlobal
6 changes: 6 additions & 0 deletions sourceFirstIdea/App.config
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
</startup>
</configuration>
9 changes: 9 additions & 0 deletions sourceFirstIdea/App.xaml
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<Application x:Class="ld42.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:ld42"
StartupUri="GameWindow.xaml">
<Application.Resources>

</Application.Resources>
</Application>
15 changes: 15 additions & 0 deletions sourceFirstIdea/App.xaml.cs
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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;

namespace ld42 {
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application {
}
}
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55 changes: 55 additions & 0 deletions sourceFirstIdea/Properties/AssemblyInfo.cs
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using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("ld42")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("ld42")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.

//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]


[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]


// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
62 changes: 62 additions & 0 deletions sourceFirstIdea/Properties/Resources.Designer.cs

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