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<Window x:Class="ld42.MainWindow" | ||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" | ||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" | ||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" | ||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" | ||
xmlns:local="clr-namespace:ld42" | ||
mc:Ignorable="d" | ||
Title="MainWindow" Height="450" Width="800"> | ||
<Grid> | ||
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</Grid> | ||
</Window> |
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
using System.Windows; | ||
using System.Windows.Controls; | ||
using System.Windows.Data; | ||
using System.Windows.Documents; | ||
using System.Windows.Input; | ||
using System.Windows.Media; | ||
using System.Windows.Media.Imaging; | ||
using System.Windows.Navigation; | ||
using System.Windows.Shapes; | ||
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namespace ld42 { | ||
/// <summary> | ||
/// Interaction logic for MainWindow.xaml | ||
/// </summary> | ||
public partial class MainWindow : Window { | ||
public MainWindow() { | ||
InitializeComponent(); | ||
} | ||
} | ||
} |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<configuration> | ||
<startup> | ||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" /> | ||
</startup> | ||
</configuration> |
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<Application x:Class="ld42.App" | ||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" | ||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" | ||
xmlns:local="clr-namespace:ld42" | ||
StartupUri="GameWindow.xaml"> | ||
<Application.Resources> | ||
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</Application.Resources> | ||
</Application> |
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using System; | ||
using System.Collections.Generic; | ||
using System.Configuration; | ||
using System.Data; | ||
using System.Linq; | ||
using System.Threading.Tasks; | ||
using System.Windows; | ||
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namespace ld42 { | ||
/// <summary> | ||
/// Interaction logic for App.xaml | ||
/// </summary> | ||
public partial class App : Application { | ||
} | ||
} |
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using System.Reflection; | ||
using System.Resources; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
using System.Windows; | ||
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("ld42")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("Microsoft")] | ||
[assembly: AssemblyProduct("ld42")] | ||
[assembly: AssemblyCopyright("Copyright © Microsoft 2018")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
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//In order to begin building localizable applications, set | ||
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file | ||
//inside a <PropertyGroup>. For example, if you are using US english | ||
//in your source files, set the <UICulture> to en-US. Then uncomment | ||
//the NeutralResourceLanguage attribute below. Update the "en-US" in | ||
//the line below to match the UICulture setting in the project file. | ||
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//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)] | ||
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[assembly: ThemeInfo( | ||
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located | ||
//(used if a resource is not found in the page, | ||
// or application resource dictionaries) | ||
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located | ||
//(used if a resource is not found in the page, | ||
// app, or any theme specific resource dictionaries) | ||
)] | ||
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// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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