WispRenderer - Real-Time Raytracing Renderer
Wisp is a general purpose high level rendering library. Specially made for real time raytracing with NVIDIA RTX graphics cards. Made by a group of students from Breda University of Applied Sciences specializing in graphics programming.
Features
- Physically Based Rendering
- Ray Traced Global Illumination
- Path Traced Global Illumination
- Ray Traced Ambient Occlusion
- Ray Traced Reflections
- Ray Traced Shadows
- Translucency & Transparency.
- NVIDIA's HBAO+
- NVIDIA's AnselSDK
Supported Rendering Backends
- DirectX 12
Supported Platforms
- Windows 10 (Version 1903)
Supported Compilers
- Visual Studio 2017
- Visual Studio 2019
git clone https://github.com/TeamWisp/WispRenderer.git
Then run installer.exe
located in the new WispRenderer
folder and follow the on-screen prompts. When finished you can find the .sln
file in the build_vs2019_win64
folder.
git clone https://github.com/TeamWisp/WispRenderer.git
cd WispRenderer
mkdir build
cd build
cmake -G "Visual Studio 16 2019" ..
Now you can run the .sln
file inside the build
folder. Want to use NVIDIA Gameworks? See the advanced documation.
Want to help us out? That's definatly possible! Check out our contribution page on how.
Need help, want to get updates as soon as they happen or just want a chat? Join our Discord Server!
Copyright 2018-2019 Breda University of Applied Sciences
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