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This repository has been archived by the owner on Nov 1, 2020. It is now read-only.
Describe the bug
When you delete a mesh while a ray tracing task can be found in the active framegraph. The application crashes
To Reproduce
2. Run the project
3. Remove a mesh while in either the hybrid, full rt or path tracing framegraph.
4. Experience the crash
Expected behaviour
A mesh should be removed.
Screenshots
Callstack
Console output
Additional context
I did not test this on a machine with an RTX graphics card.
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