Doom-ish clone made in the Saxion GXP Engine
Check the GitHub repo often for updates!
Because the GXP Engine was really not meant for this kind of stuff, the development of new features is pretty difficult, so I am planning on rewriting this whole game in C++ using the PixelGameEngine.
I'll still implement the last three items on the TODO (Wall warping & Enemy interaction), but after that I'll start the other project, which I'll link to down below here once it's ready.
texture-warping-fix.webm
Also visible in this GIF are the textures on the minimap and the hot-reloading from Tiled level files!
(Also contains a small bit of flickering sides, but I'm hoping that once I've implemented DDA, that that'll go away)