Skip to content

TechnicJelle/DoomGameGXP

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

54 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

DoomGame

Doom-ish clone made in the Saxion GXP Engine

Check the GitHub repo often for updates!

⚠ Further Updates!

Because the GXP Engine was really not meant for this kind of stuff, the development of new features is pretty difficult, so I am planning on rewriting this whole game in C++ using the PixelGameEngine.
I'll still implement the last three items on the TODO (Wall warping & Enemy interaction), but after that I'll start the other project, which I'll link to down below here once it's ready.

Progress GIFs

The fix for the texture warping!!

texture-warping-fix.webm

The switch to a horror game

When Enemies were just added

Textured walls, now sorted correctly!

Also visible in this GIF are the textures on the minimap and the hot-reloading from Tiled level files!

Really outdated GIFs

Blank walls, all perfect sorting

(Also contains a small bit of flickering sides, but I'm hoping that once I've implemented DDA, that that'll go away)

Textured walls, with still wrong sorting

Modifications made in response to code reviews from peers

  • DDA Explanation (c45417f)
  • Added option to turn off the minimap (1b3504d)
  • Added extra comments to some methods (066980e)

About

Doom-ish clone made in the Saxion GXP Engine

Resources

Stars

Watchers

Forks

Packages

No packages published

Languages