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Fixed socket dispose getting blocked issue with work around. More inf…
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…o on the issue: dotnet/runtime#37873
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ShreyasZare committed Jun 14, 2020
1 parent 2d2824c commit f00cdad
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Showing 3 changed files with 125 additions and 11 deletions.
2 changes: 1 addition & 1 deletion DnsServerCore/Dhcp/DhcpServer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -695,7 +695,7 @@ private bool UnbindUdpListener(IPEndPoint dhcpEP)
{
if (_udpListeners.TryRemove(dhcpEP.Address, out Socket socket))
{
socket.Dispose();
socket.CloseWorkAround();
return true;
}

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67 changes: 57 additions & 10 deletions DnsServerCore/Dns/DnsServer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2292,20 +2292,67 @@ public void Stop()
_cacheMaintenanceTimer = null;
}

foreach (Socket udpListener in _udpListeners)
udpListener.Dispose();
if (Environment.OSVersion.Platform == PlatformID.Win32NT)
{
foreach (Socket udpListener in _udpListeners)
udpListener.Dispose();

foreach (Socket tcpListener in _tcpListeners)
tcpListener.Dispose();
foreach (Socket tcpListener in _tcpListeners)
tcpListener.Dispose();

foreach (Socket httpListener in _httpListeners)
httpListener.Dispose();
foreach (Socket httpListener in _httpListeners)
httpListener.Dispose();

foreach (Socket tlsListener in _tlsListeners)
tlsListener.Dispose();
foreach (Socket tlsListener in _tlsListeners)
tlsListener.Dispose();

foreach (Socket httpsListener in _httpsListeners)
httpsListener.Dispose();
foreach (Socket httpsListener in _httpsListeners)
httpsListener.Dispose();
}
else
{
//issue: https://github.com/dotnet/runtime/issues/37873

foreach (Socket udpListener in _udpListeners)
{
ThreadPool.QueueUserWorkItem(delegate (object state)
{
udpListener.Dispose();
});
}

foreach (Socket tcpListener in _tcpListeners)
{
ThreadPool.QueueUserWorkItem(delegate (object state)
{
tcpListener.Dispose();
});
}

foreach (Socket httpListener in _httpListeners)
{
ThreadPool.QueueUserWorkItem(delegate (object state)
{
httpListener.Dispose();
});
}

foreach (Socket tlsListener in _tlsListeners)
{
ThreadPool.QueueUserWorkItem(delegate (object state)
{
tlsListener.Dispose();
});
}

foreach (Socket httpsListener in _httpsListeners)
{
ThreadPool.QueueUserWorkItem(delegate (object state)
{
httpsListener.Dispose();
});
}
}

_listenerThreads.Clear();
_udpListeners.Clear();
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67 changes: 67 additions & 0 deletions DnsServerCore/SocketExtension.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,67 @@
/*
Technitium DNS Server
Copyright (C) 2020 Shreyas Zare (shreyas@technitium.com)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;

namespace DnsServerCore
{
static class SocketExtension
{
public static void CloseWorkAround(this Socket socket)
{
//issue: https://github.com/dotnet/runtime/issues/37873

if (Environment.OSVersion.Platform == PlatformID.Win32NT)
{
socket.Dispose();
}
else
{
IPEndPoint localEP = socket.LocalEndPoint as IPEndPoint;
EventWaitHandle waitHandle = new AutoResetEvent(false);

ThreadPool.QueueUserWorkItem(delegate (object state)
{
waitHandle.Set();
socket.Dispose();
waitHandle.Set();
});

waitHandle.WaitOne();
Thread.Sleep(1000); //wait to ensure the above thread has called socket.Dispose()

//send empty UDP packet to release thread blocking on Socket.ReceiveMessageFrom() call
using (Socket s = new Socket(localEP.AddressFamily, SocketType.Dgram, ProtocolType.Udp))
{
if (localEP.Address.Equals(IPAddress.Any))
localEP = new IPEndPoint(IPAddress.Loopback, localEP.Port);
else if (localEP.Address.Equals(IPAddress.IPv6Any))
localEP = new IPEndPoint(IPAddress.IPv6Loopback, localEP.Port);

s.SendTo(new byte[] { }, localEP);
}

waitHandle.WaitOne();
}
}
}
}

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