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// Tencent is pleased to support the open source community by making ncnn available. | ||
// | ||
// Copyright (C) 2023 THL A29 Limited, a Tencent company. All rights reserved. | ||
// | ||
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except | ||
// in compliance with the License. You may obtain a copy of the License at | ||
// | ||
// https://opensource.org/licenses/BSD-3-Clause | ||
// | ||
// Unless required by applicable law or agreed to in writing, software distributed | ||
// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR | ||
// CONDITIONS OF ANY KIND, either express or implied. See the License for the | ||
// specific language governing permissions and limitations under the License. | ||
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#ifndef LAYER_CONVOLUTION1D_VULKAN_H | ||
#define LAYER_CONVOLUTION1D_VULKAN_H | ||
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#include "convolution1d.h" | ||
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namespace ncnn { | ||
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class Convolution1D_vulkan : virtual public Convolution1D | ||
{ | ||
public: | ||
Convolution1D_vulkan(); | ||
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virtual int create_pipeline(const Option& opt); | ||
virtual int destroy_pipeline(const Option& opt); | ||
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virtual int upload_model(VkTransfer& cmd, const Option& opt); | ||
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using Convolution1D::forward; | ||
virtual int forward(const VkMat& bottom_blob, VkMat& top_blob, VkCompute& cmd, const Option& opt) const; | ||
virtual int forward(const VkImageMat& bottom_blob, VkImageMat& top_blob, VkCompute& cmd, const Option& opt) const; | ||
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public: | ||
ncnn::Layer* padding; | ||
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Mat weight_data_packed; | ||
Mat bias_data_packed; | ||
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VkMat weight_data_gpu; | ||
VkMat bias_data_gpu; | ||
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VkImageMat weight_data_gpu_image; | ||
VkImageMat bias_data_gpu_image; | ||
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Pipeline* pipeline_convolution1d; | ||
}; | ||
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} // namespace ncnn | ||
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#endif // LAYER_CONVOLUTION1D_VULKAN_H |
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// Tencent is pleased to support the open source community by making ncnn available. | ||
// | ||
// Copyright (C) 2023 THL A29 Limited, a Tencent company. All rights reserved. | ||
// | ||
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except | ||
// in compliance with the License. You may obtain a copy of the License at | ||
// | ||
// https://opensource.org/licenses/BSD-3-Clause | ||
// | ||
// Unless required by applicable law or agreed to in writing, software distributed | ||
// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR | ||
// CONDITIONS OF ANY KIND, either express or implied. See the License for the | ||
// specific language governing permissions and limitations under the License. | ||
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#version 450 | ||
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#if NCNN_fp16_storage | ||
#extension GL_EXT_shader_16bit_storage: require | ||
#endif | ||
#if NCNN_fp16_arithmetic | ||
#extension GL_EXT_shader_explicit_arithmetic_types_float16: require | ||
#endif | ||
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#extension GL_GOOGLE_include_directive: enable | ||
#include "vulkan_activation.comp" | ||
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layout (constant_id = 0) const int kernel_w = 1; | ||
layout (constant_id = 1) const int dilation_w = 1; | ||
layout (constant_id = 2) const int stride_w = 1; | ||
layout (constant_id = 3) const int bias_term = 0; | ||
layout (constant_id = 4) const int activation_type = 0; | ||
layout (constant_id = 5) const float activation_param_0 = 0; | ||
layout (constant_id = 6) const float activation_param_1 = 0; | ||
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#define shape_constant_id_offset 7 | ||
layout (constant_id = shape_constant_id_offset + 0) const int dims = 0; | ||
layout (constant_id = shape_constant_id_offset + 1) const int w = 0; | ||
layout (constant_id = shape_constant_id_offset + 2) const int h = 0; | ||
layout (constant_id = shape_constant_id_offset + 3) const int c = 0; | ||
layout (constant_id = shape_constant_id_offset + 4) const int cstep = 0; | ||
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layout (constant_id = shape_constant_id_offset + 5) const int outdims = 0; | ||
layout (constant_id = shape_constant_id_offset + 6) const int outw = 0; | ||
layout (constant_id = shape_constant_id_offset + 7) const int outh = 0; | ||
layout (constant_id = shape_constant_id_offset + 8) const int outc = 0; | ||
layout (constant_id = shape_constant_id_offset + 9) const int outcstep = 0; | ||
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#if NCNN_image_shader | ||
layout (binding = 0) uniform unfp sampler3D bottom_blob; | ||
layout (binding = 1, imfmtc1) writeonly uniform unfp image3D top_blob; | ||
layout (binding = 2) uniform unfp sampler3D weight_blob; | ||
layout (binding = 3) uniform unfp sampler3D bias_blob; | ||
#else | ||
layout (binding = 0) readonly buffer bottom_blob { sfp bottom_blob_data[]; }; | ||
layout (binding = 1) writeonly buffer top_blob { sfp top_blob_data[]; }; | ||
layout (binding = 2) readonly buffer weight_blob { sfp weight_data[]; }; | ||
layout (binding = 3) readonly buffer bias_blob { sfp bias_data[]; }; | ||
#endif | ||
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layout (push_constant) uniform parameter | ||
{ | ||
int dims; | ||
int w; | ||
int h; | ||
int c; | ||
int cstep; | ||
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int outdims; | ||
int outw; | ||
int outh; | ||
int outc; | ||
int outcstep; | ||
} p; | ||
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void main() | ||
{ | ||
int gx = int(gl_GlobalInvocationID.x) * 2; | ||
int gy = int(gl_GlobalInvocationID.y) * 2; | ||
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if (gx >= psc(outw) || gy >= psc(outh)) | ||
return; | ||
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const ivec2 gx2 = gx + ivec2(0, 1); | ||
const ivec2 gy2 = gy + ivec2(0, 1); | ||
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afp sum0 = afp(0.0f); | ||
afp sum1 = afp(0.0f); | ||
afp sum2 = afp(0.0f); | ||
afp sum3 = afp(0.0f); | ||
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if (bias_term == 1) | ||
{ | ||
#if NCNN_image_shader | ||
sum0 = image3d_ld1(bias_blob, ivec3(gy2.x, 0, 0)); | ||
sum2 = image3d_ld1(bias_blob, ivec3(gy2.y, 0, 0)); | ||
#else | ||
sum0 = buffer_ld1(bias_data, gy2.x); | ||
sum2 = buffer_ld1(bias_data, gy2.y); | ||
#endif | ||
sum1 = sum0; | ||
sum3 = sum2; | ||
} | ||
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#if NCNN_image_shader | ||
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ivec2 v_offset = gx2 * stride_w; | ||
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for (int y = 0; y < psc(h); y++) | ||
{ | ||
int wx = 0; | ||
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for (int x = 0; x < kernel_w; x++) | ||
{ | ||
afp v0 = image3d_ld1(bottom_blob, ivec3(v_offset.x + x * dilation_w, y, 0)); | ||
afp v1 = image3d_ld1(bottom_blob, ivec3(v_offset.y + x * dilation_w, y, 0)); | ||
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afp k0 = image3d_ld1(weight_blob, ivec3(wx, y, gy2.x)); | ||
afp k1 = image3d_ld1(weight_blob, ivec3(wx, y, gy2.y)); | ||
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sum0 += v0 * k0; | ||
sum1 += v1 * k0; | ||
sum2 += v0 * k1; | ||
sum3 += v1 * k1; | ||
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wx += 1; | ||
} | ||
} | ||
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#else | ||
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ivec2 v_offset = gx2 * stride_w; | ||
ivec2 w_offset = gy2 * psc(h) * kernel_w; | ||
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for (int y = 0; y < psc(h); y++) | ||
{ | ||
for (int x = 0; x < kernel_w; x++) | ||
{ | ||
afp v0 = buffer_ld1(bottom_blob_data, v_offset.x + x * dilation_w); | ||
afp v1 = buffer_ld1(bottom_blob_data, v_offset.y + x * dilation_w); | ||
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afp k0 = buffer_ld1(weight_data, w_offset.x + x); | ||
afp k1 = buffer_ld1(weight_data, w_offset.y + x); | ||
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sum0 += v0 * k0; | ||
sum1 += v1 * k0; | ||
sum2 += v0 * k1; | ||
sum3 += v1 * k1; | ||
} | ||
v_offset += psc(w); | ||
w_offset += kernel_w; | ||
} | ||
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#endif | ||
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sum0 = activation_afp(sum0, activation_type, activation_param_0, activation_param_1); | ||
sum1 = activation_afp(sum1, activation_type, activation_param_0, activation_param_1); | ||
sum2 = activation_afp(sum2, activation_type, activation_param_0, activation_param_1); | ||
sum3 = activation_afp(sum3, activation_type, activation_param_0, activation_param_1); | ||
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#if NCNN_image_shader | ||
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image3d_st1(top_blob, ivec3(gx2.x, gy2.x, 0), sum0); | ||
image3d_st1(top_blob, ivec3(gx2.y, gy2.x, 0), sum1); | ||
image3d_st1(top_blob, ivec3(gx2.x, gy2.y, 0), sum2); | ||
image3d_st1(top_blob, ivec3(gx2.y, gy2.y, 0), sum3); | ||
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#else | ||
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const int gi = gy * psc(outw) + gx; | ||
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buffer_st1(top_blob_data, gi, sum0); | ||
if (gx + 1 < psc(outw)) buffer_st1(top_blob_data, gi + 1, sum1); | ||
if (gy + 1 < psc(outh)) buffer_st1(top_blob_data, gi + psc(outw), sum2); | ||
if (gy + 1 < psc(outh) && gx + 1 < psc(outw)) buffer_st1(top_blob_data, gi + psc(outw) + 1, sum3); | ||
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#endif | ||
} |
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