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Starting Implementation of Final Characters #16

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merged 4 commits into from
Jul 24, 2019

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AndyTechGuy
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Contains

  • Implementation of final characters divided into three classes, good, bad, and neutral (gooey). Character spawning now spawns these three characters instead of the old five characters. These are made to parallel the three classes defined in the Metal Renegades blog post.
    good-bad-gooey

theGood
An example of the stand-in model for the 'good' character

To Test

  • Start a world with MetalRenegades enabled and using the Dynamic City generator
  • Gooeys in three colours (yellow, black, green), should spawn inside residential buildings.

@@ -20,6 +20,6 @@
/**
* A component added to prefabs containing spawnable AI agents.
*/
public class ResidentComponent implements Component {
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If you are going to rename the class can you also rename the file.

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I think the file has been renamed? It may not be showing up on github properly...

@AndyTechGuy AndyTechGuy merged commit 8bff36c into Terasology:master Jul 24, 2019
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3 participants