-
Notifications
You must be signed in to change notification settings - Fork 0
Textmode's Virtual Macaroni: A VM for, er...we'll get back to you.
License
Textmode/TMVM
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
Textmode Virtual Macaroni, or TMVM, is a simple, poorly-designed, simulation of a register-based system. It currently has an addressable memory space of 256 segments containing 256 bytes (00..ff) each, for a total of 65536 bytes (or 64KiB). It runs at a nominal speed of 1MHz. It's not presently useful for much of anything, it is also likely to be unstable and unreliable, so have fun! :D In all honesty, TMVM could be used as a toy system, or as an instructive aid (once it's more stable). It's nigh-complete lack of higher-level features or space means it's effectively a void, an empty sandpit, in which you can do pretty much anything you want without stepping on anything's toes. Note: TMVM is still under development, expect fundamental design and API changes. TMVM is created by DMB/Textmode, while ignoring the well thought-out advice of many helpful people who didn't realise that TMVM was meant to be very dubious in quality and use. IRC: #TMVM on irc.freenode.org:8001 Project: https://github.com/Textmode/TMVM # Requirements * Lua 5.1 or better. * A sense of humor. # Usage TMVM is divided into two basic parts; the machine (AKA Core), and the asm (AKA FUASSM). There is also the support lib bitfield. The ASM is the component that takes programs expressed in FUASSM code. It is a runnable module. Machine represents functions for creating and managing individual TMVMs. loading data into their memory, and controlling their operation. It is not yet a runnable module, but its likely to become one in the future. Bitfield contains utility functions for dealing with numbers as bitfields. It provides bitwise operations, binary indexing and similar features required by the core but not provided by lua. ## Machine machine.lua can be required normally. As a module, machine exposes the following functions: module:new(opt_name) returns: machine Creates a new machine with the given name. If no name is given, a default name will be provided. (VM):signal(opt_signal) returns: signal, description If given no parms, returns the current signal, and a (short) textual description. Otherwise it triggers the given signal. Tf another signal has yet to be cleared, it will trigger a double fault. If a double-fault is uncleared, a triple-fault. Triggering the signal NONE will clear the signal. (VM):load(opt_start, data_string_or_table) returns: (nothing) Attempts to load the given data into the machine's memory. If start is omitted, it will load at address 0, segment 0. (VM):cycle(opt_num) returns: machine_state completes num instruction cycles. if num is omitted, it will assume 1 cycle. (VM):run(bool_show_status_dumps) -- Broken! returns: (nothing) Attempts to run the machine at it's base speed. if passed true, it will call VM:dump() roughly 1/s (VM):dump() returns: (nothing) Prints state information on the current machine ## ASM asm.lua can be required normally. Additionally, it is a runnable module and can be directly run. As a program, asm.lua takes the name of a FUASM source file, and optionally the name of an output file. if no output file is given, it outputs to the same filename with .crap replacing it's original extension: thus 'test.asm' outputs to 'test.crap'. Regardless, it also prints a lua-formatted table of hex digits representing the assembled binary. As a module, it exposes the following functions: asm.load(filename) returns: preparsed_chunk loads the given file and returns a normalised chunk, suitable for further parsing. asm.scrub(string) returns: preparsed_chunk processes the given string into a pre-parsed chunk, suitable for further parsing. asm.parse(chunk) returns: final_bytestring takes a string or pre-parsed chunk, and returns a fully-assembled chunk as a string, suitable for saving or loading into a machine. ## Bitfield Bitfield is a support library, providing emulated bitwise operations for Lua. As a module, it exposes the following functions: bitfield:new(opt_num, opt_width) returns: bitfield Creates and returns a new bitfield. If opt_num is provided, the initial value of the bitfield will be the binary representation of that number, otherwise it will be zero. If opt_width is provided it will be used as the effective bitwidth of the bitfield, otherwise it will default to 16 bits. (bf)[n] returns: bit Returns true if the nth bit is set, otherwise returns false. if a bit outside the range of the bitfield's width is requested, it returns nil instead (which is also logically false) (bf)[n] = v returns: (nothing) Sets the nth bit of bf to the truth value of v (bf):NOT() returns: num Negates the value of bf. Additionally returns the resulting value. NOT 1 -> 0 NOT 0 -> 1 (bf):AND(b) returns: num ANDs the value of bf with b. Additionally returns the resulting value. 0 AND 0 -> 0 0 AND 1 -> 0 1 AND 0 -> 0 1 AND 1 -> 1 (bf):OR(b) returns: num ORs the value of bf with b. Additionally returns the resulting value. 0 OR 0 -> 0 0 OR 1 -> 1 1 OR 0 -> 1 1 OR 1 -> 1 (bf):XOR(b) returns: num XORs the value of bf with b. Additionally returns the resulting value. 0 XOR 0 -> 0 0 XOR 1 -> 1 1 XOR 0 -> 1 1 XOR 1 -> 0 (bf):NAND(b) returns: num NANDs the value of bf with b. Additionally returns the resulting value. 0 NAND 0 -> 1 0 NAND 1 -> 1 1 NAND 0 -> 1 1 NAND 1 -> 0 (bf):NOR(b) returns: num NORs the value of bf with b. Additionally returns the resulting value. 0 NOR 0 -> 1 0 NOR 1 -> 0 1 NOR 0 -> 0 1 NOR 1 -> 0 (bf):XNOR(b) returns: num XNORs the value of bf with b. Additionally returns the resulting value. 0 XNOR 0 -> 1 0 XNOR 1 -> 0 1 XNOR 0 -> 0 1 XNOR 1 -> 1 (bf):shift(n, sign-ext) returns: num Shifts the value of bf by n. Additionally returns the resulting value. Positive values shift left, negative values shift right. if sign-ext is true, then the sign bit will be extended during a right-shift.
About
Textmode's Virtual Macaroni: A VM for, er...we'll get back to you.
Resources
License
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published