Releases: TheOtherGuys-Hakchi-Projects/Hakchi-Retroarch-Neo-1.7.0
Hakchi Retroarch 'Neo' 1.7.3a
What's new in this release?
- Built with preconfigured network and achievement support. (As soon as network connection is available, network and achievements are enabled.)
- New RetroArch binary 1.7.3 (completely overhauled audio mixer)
- Few RA bug fixes
- Default GUI is now changed to XMB with the purpose of using network and achievements.
- A few mapping issues Fixed for keyboard to gamepad
- Saves mame config properly (dip switches, etc.)
- Optimizations to avoid to many writes on NAND
- Boot sequence optimised
- Doom and Quake splash screen bug fixed.
Network Support and Retro Achievement support
In this build we tried to tailor it around the recent addition of the wifi network mod. If you have wifi enabled, the achievements and net play are automatically enabled.
The achievements are currently hooked up to a global public bucket account. You can either disable achievements or create your own account with RetroAchivements and put your own details in.
Hakchi Retroarch 'Neo' 1.7.2a
What's new in this release?
Core Specifc load screens
- By Default RA neo will display core specific load screens that are bundled into RetroArch
Neo
- You can load in your own core specific load screens by putting the load screens on your usb
USB:/hakchi/RA_loading_screens/CORENAME.png
or directly to nand$rootfs/share/retroarch/assets/core_loading_screens/
- You can add additional core specific core screens by adding the
Core name
.png to to the folders. i.e.ppsspp.png
Save states:
- RetroArch save states now works properly for the most part.
- Because it can quickly take A LOT of space on NAND and there is no "user friendly" of managing them yet, this is only compatible with USB-HOST.
- Not every core have been tested, and some doesnt like save states, e.g. with Super Mario 64, save states make the game crash when running with Glupen64 but works fine with Mupen64Plus.
- Save states are stored in
usb:\data\ra_savestates
. - Open RetroArch menu and go to
Quick Menu
then clickSave/Load State
, you can have multiple save states for on game by changing theSave Slot
. - You can assign shortcuts if you want for quick save/load in
Settings > Input > Input Hotkey Binds
, e.g. you can assign L toSave state
, R toLoad state
and Select toEnable hotkeys
, this way holding Select and pressing L or R will save or load your save state.
Remaps:
- You can now remap almost anything in
Quick Menu > Controls
, so for example if you want to remap the analog stick on a N64 core to the dpad of your SNESC controller you can do it directly from here and create a core/game remap file. - The hotkeys/rebinds in
Settings > Input
still reset when using core/game override but this shouldnt be an issue anymore since you can just use theQuick Menu > Controls
menu. - If you already have an override and want to make a global change in
Settings > Input
just use CloverApp or load a game then selectQuick Menu > Close Content
, make your changes then quit or selectConfigurations > Save Current Configuration
. - You can now also unbind buttons in
Quick Menu > Controls
, just scroll until you see---
.
Default settings, cfg and scanlines:
- By default the games will start in
Core Provided
aspect ratio and without border. - Scanlines and bilinear are ON if CRT mode is selected.
- To enable border go to
Settings > Onscreen Display > Onscreen Overlay
and turn ONDisplay Overlay
. - To enable scanlines while in 4:3 or Pixel perfect mode go to
Settings > Onscreen Display > Onscreen Overlay > Overlay Preset
and selectscanlines.cfg
(scanlines only) ordefault_scanlines.cfg
(scanlines + SNESC border). - Add
--no-smooth
to the command line to disable bilinear in CRT mode,--no-scanlines
to disable scanlines in CRT mode or--smooth43
to enable bilinear in 4:3 mode.
Bezel-mode:
-
Bezel-mode is a mode that enables your current selected SNESC border and fit automatically the image of the game inside:
-CRT mode: 877x672, scanlines ON, bilinear ON.
-4:3 mode: 877x672.
-Pixel perfect: 768x672. -
There are 3 ways of enabling bezel-mode:
-Add--bezel-mode
in the command line.
-Hold L button while starting a game to enable the mode for this specific game (it is a toggle, start the game again with L to disable the mode).
-Hold R button while starting a game to enable the mode for EVERY game (again, it is a toggle).
Hakchi Retroarch 'Neo' 1.7.1d
What's new in RetroArch 'Neo' 1.7.1c/d
- Added the ability to toggle loading screens via CompCom's option menu (If you haven't got this yet then you're insane!)
- 100% Fixed Scanlines for NESC and the bug introduced in 1.7.1c where scanlines would appear with pixel perfect and 4:3
- Fixed CRT video smoothing for NESC (Video smoothing could be enabled in CRT when it shouldn't of been)
- Fixed CRT aspect ratio for NESC
- Added
--bezel-mode
- This is a new feature to allow your games not to be clipped by custom borders/overlays - Added the 64/PSX optimisations by default. (Also bundled them so they can be reloaded using a option choice
- Added --debug-usb and --debug-nand to RA so if you add this to the end of the exec command it will log your games log file to /media/GAME_retroarch.log or /tmp/GAME_retroarch.log
- Kept input polling method to 2
- Added "Loading..." screen to the canoe emulator too
- Added "RetroArch Loading..." screen when launching via retroarch
Hakchi Retroarch 'Neo' 1.7.1c
- Properly fixed the Overlays and rewrote the logic so they now work fully on SNESC and NESC
- Using pixel perfect HD scanlines instead of fuzzy ones.
- Added the 64/PSX optimisations by default. (Also bundled them so they can be reloaded using a option choice
- Added
--debug-usb
and--debug-nand
to RA so if you add this to the end of the exec command it will log your games log file to /media/GAME_retroarch.log or /tmp/GAME_retroarch.log - Kept input polling method to 2
- Added "Loading..." screen to the canoe emulator too
- Added "RetroArch Loading..." screen when launching via retroarch
Hakchi Retroarch 'Neo' 1.7.1b
Same as release candidate A but with a different input polling method
Hakchi Retroarch 'Neo' 1.7.1a
Included fixes and improvements from KMFD and Cluster builds of RetroArch.
Added the new RetroArch 1.7.1 build to the mod.
Also included loading screen to RetroArch to indicate when loading.
Hakchi Retroarch 'Neo' 1.7.0c
Release Candidate C
Hakchi Retroarch 'Neo' 1.7.0b
Fixed the PPSSPP saves.
Make sure you use PPSSPP_Neo_v1_0_0a.hmod and up if you want to use the PSP emulator with RetroArch.
Hakchi Retroarch 'Neo' 1.7.0a
Initial release of Hakchi Retroarch 'Neo' 1.7.0a
Release Candidate (a)