Project Owner: Brian Andrus
Developers: Brian Andrus, Eduardo Zamora, Saar Sayfan, Travis Kerns, Nathan Lakritz
Documentation: docs
Source Code: app/src/main/java/
XML Code: app/src/main/res/
Unit Tests: app/src/test/java/tests/
Scrum Board: https://app.clubhouse.io/invite-link/5da2a383-5de7-4312-9e49-f1bf2cd55bc8
IdleCraft is a mobile Android game developed with Android Studio, Kotlin, and Java. Players can gather, craft, upgrade, buy, sell, and store materials. Upgrades can be obtained to increase maximum inventory capacity of specific materials and automate the gathering of materials. Players can then craft new items with their gathered materials. Players also have the option to buy or sell any gathered or crafted item directly from their inventory to obtain currency. Currency can be used to upgrade materials even more.
IdleCraft does not currently have a deployment outlet. To play IdleCraft, do the following steps in order.
- Download android studio.
- On android studio's navbar, navigate to VCS->Git->Clone, and clone this Github repo into android studio.
- To play on an android emulator, set up a virtual device when building and running.
- To play on a physical android device, connect it to your machine via USB. Note: USB developer settings must be enabled on your android device in order to do so.