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Android Exoplayer - Resolved the play and pause issue with the full-screen functionality. #1916
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2cb4b4d
Added the full screen functionality to the android Exoplayer control
67e4c6f
Added the margin attribute in full screen mode
b89d197
Handled the fullScreen props from the react native
55b7ac7
Moved the video style to the root container which includes poster
2ce9028
Resolved the flickering issue while rotating the screen
05d6dd1
Merge branch 'master' of https://github.com/react-native-community/re…
913e763
Handled the Margins related to the absolute position for the video co…
796ea50
Merge branch 'master' of https://github.com/react-native-community/re…
b72bd59
Initial orientation is restored and updated to the activity in the se…
71509c2
Updated the changelog and readme file
ab77622
Merge https://github.com/react-native-community/react-native-video
e683dd3
Updated the orientation to sensor lanscape orientation
f3b46ac
Resolved merge conflict
b257727
Added the logic to control the play and pause on the fullscreen funct…
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were these buttons not working before?
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@benoitdion - It's working before, but it's handled by the player control view by default. But now, I have handled the actions of play and pause of my own to update the "isPause" property.
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does this means you're overriding a built-in click listener with the one below or are the player control managing that differently?
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Yes... I am overriding a built-in click listener...But with the same default logic with additional handling of "ispaused" property.
isPaused = paused; if (player != null) { if (!paused) { startPlayback(); } else { pausePlayback(); } }
In default, it will call
startPlayback()
andpausePlayback()
on play and pause correspondingly