Mod Loader/Tool for Z-Engine games
- extract/create
.tfhres
/.gfs
files - easy way of modifying
.tfhres
/.gfs
files - install mods via:
- files and links (
.zip
/.7z
,/.rar
/.gfs
) - folders
- GameBanana links/ids
- URI Scheme
- for GameBanana:
velvetbeautifier:https://gamebanana.com/mmdl/<id>,Mod,<mod-id>
Example - for anything else:
velvetbeautifier:<url>
- for GameBanana:
- files and links (
- custom Stages (levels)
- custom Pixel Lobbies
- custom Color palettes
- GUI program
- modding
.tfhres
a little bit easier
The Command Line (VelvetBeautifier.CLI)
The Graphical User Interface does not exist yet
Q: yo, you can add custom stages?
A: yes but you'll have to modify the worlds.ini
and other mods might cause a conflict but I will work on making some kind of sub manager for custom stages
Q: when is the next update?
A: when I can work, I can't work 24/7
Q: can I modify base assets?
A: yes but I hope you know what you're doing
Q: can I get banned for using this?
A: maybe if you're unlucky or stupid like me but of course this is against their TOS so yeah...
Q: I modified a Pixel lobby but I am bugging out on servers
A: you've only changed the lobby on your side, the server should also have the custom lobby installed
Q: I installed a mod but nothing happenend after applying
A: Did you enable the mod?
Q: What's the backup
folder and why is it taking so much space?
A: these are backups of games files, required for modding the game, if there's one missing, then you'll have to redownload the game (it means you modified it already without this tool)
- Gameloop.Vdf (MIT License) for reading Steam related files
- SharpCompress (MIT License) for extracting compressed files
- ThemModdingHerds.GFS (MIT License) for creating/modifying
.gfs
files - ThemModdingHerds.TFHRES (MIT License) for creating/modifying
.tfhres
files
You need the .NET 8.0 SDK and Visual Studio, open the solution and build. That's it
This tool is licensed under the GPL-3.0 license