Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version's many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.
You must have the most up-to-date version of Haxe, seriously, stop using 4.1.5, it misses some stuff.
Follow a Friday Night Funkin' source code compilation tutorial, after this you will need to install LuaJIT.
To install LuaJIT do this: haxelib git linc_luajit https://github.com/jigsaw-4277821/linc_luajit
on a CMD/PowerShell window
...Or if you don't want your mod to be able to run .lua scripts, delete the "LUA_ALLOWED" line on Project.xml
If you get an error about StatePointer when using Lua, run haxelib remove linc_luajit
into CMD/PowerShell, then re-install linc_luajit.
- Download
- JDK - Download version
11
of it - Android Studio - I recomend you to download the latest version
- NDK - Download version
r21e
(This is the version recomended by Lime)
-
Install JDK, Android Studio Unzip the NDK (the NDK does not need to be installed because its a zip archive)
-
We need to set up Android Studio for this go to android studio and find android sdk (in settings -> Appearance & Behavior -> system settings -> android sdk)
-
You Need to install extension-androidtools
To install extension-androidtools
run this: haxelib git extension-androidtools https://github.com/jigsaw-4277821/extension-androidtools
on a CMD/PowerShell window
-
And run command
lime setup android
in CMD/PowerShell (You need to insert the program paths) -
Open project in CMD/PowerShell
cd (path to fnf source)
And run commandlime build android -final
The apk will be generated in this path (path to source)\export\release\android\bin\app\build\outputs\apk\debug
If you want video support on your mod, simply run haxelib install hxCodec
on a CMD/PowerShell window
Otherwise, you can delete the "VIDEOS_ALLOWED" Line on Project.xml
- Shadow Mario - Programmer
- RiverOaken - Artist
- Yoshubs - Assistant Programmer
- bbpanzu - Ex-Programmer
- shubs - New Input System
- SqirraRNG - Crash Handler and Base code for Chart Editor's Waveform
- KadeDev - Fixed some cool stuff on Chart Editor and other PRs
- iFlicky - Composer of Psync and Tea Time, also made the Dialogue Sounds
- PolybiusProxy - .MP4 Video Loader Library (hxCodec)
- Keoiki - Note Splash Animations
- Smokey - Sprite Atlas Support
- Nebula the Zorua - LUA JIT Fork and some Lua reworks
- Saw (M.A. Jigsaw) - All the things needed for this engine to support android
- Probably one of the main points of this engine, you can code in .lua files outside of the source code, making your own weeks without even messing with the source!
- Comes with a Mod Organizing/Disabling Menu.
- New Dad Left sing sprite
- Unused stage lights are now used
- Both BF and Skid & Pump does "Hey!" animations
- Thunders does a quick light flash and zooms the camera in slightly
- Added a quick transition/cutscene to Monster
- BF does "Hey!" during Philly Nice
- Blammed has a cool new colors flash during that sick part of the song
- Better hair physics for Mom/Boyfriend (Maybe even slightly better than Week 7's 👀)
- Henchmen die during all songs. Yeah :(
- Bottom Boppers and GF does "Hey!" animations during Cocoa and Eggnog
- On Winter Horrorland, GF bops her head slower in some parts of the song.
- On Thorns, the HUD is hidden during the cutscene
- Also there's the Background girls being spooky during the "Hey!" parts of the Instrumental
- You can now chart "Event" notes, which are bookmarks that trigger specific actions that usually were hardcoded on the vanilla version of the game.
- Your song's BPM can now have decimal values
- You can manually adjust a Note's strum time if you're really going for milisecond precision
- You can change a note's type on the Editor, it comes with two example types:
- Alt Animation: Forces an alt animation to play, useful for songs like Ugh/Stress
- Hey: Forces a "Hey" animation instead of the base Sing animation, if Boyfriend hits this note, Girlfriend will do a "Hey!" too.
- Working both for Source code modding and Downloaded builds!
- Added a different BG to every song (less Tutorial)
- All menu characters are now in individual spritesheets, makes modding it easier.
- You can add a head icon, name, description and a Redirect link for when the player presses Enter while the item is currently selected.
- The engine comes with 16 example achievements that you can mess with and learn how it works (Check Achievements.hx and search for "checkForAchievement" on PlayState.hx)
- You can change Note colors, Delay and Combo Offset, Controls and Preferences there.
- On Preferences you can toggle Downscroll, Middlescroll, Anti-Aliasing, Framerate, Low Quality, Note Splashes, Flashing Lights, etc.
- When the enemy hits a note, their strum note also glows.
- Lag doesn't impact the camera movement and player icon scaling anymore.
- Some stuff based on Week 7's changes has been put in (Background colors on Freeplay, Note splashes)
- You can reset your Score on Freeplay/Story Mode by pressing Reset button.
- You can listen to a song or adjust Scroll Speed/Damage taken/etc. on Freeplay by pressing Space.