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.localization
sections/localization/ | Overstrike: Localization.cs | LocalizationHelper.cs | Localization Tool
Stores text keys and corresponding localized values. One asset per game, always the same name: BE55D94F171BF8DE
, localization/localization_all.localization. Yet, has a localized variant for each language in corresponding spans.
Can be viewed and edited through Localization Tool.
Magic | Description |
---|---|
122BB0AB |
MSMR, MM and RCRA |
B4D92563 |
- |
A single 32-bit integer that determines the number of key-value pairs in this file.
Strings block-like section. Contains 0-terminated strings that are keys ("localization tags"). Values given in alphabetical order, with the exception of INVALID being the first (thus, having offset of 0). One can use
Strings block-like section. Contains 0-terminated strings that are localized values ("localization texts"). Values given in key sorted order (same as
Array of 8-bit flags in key sorted order (same as
For some reason, after a buffer of those flags stores 3 more empty buffers of the same size. So, stores 32 bits per key, even though 24 of those are always 0.
Flags (control subtitles visibility):
- 0 — None;
- 1 — None;
- 2 — Hide;
- 4 — Force.
Array of 32-bit offsets to key strings in the
Array of 32-bit offsets to value strings in the
x06A58050_Section
| KeyHashesSection
Array of 32-bit keys' hashes, in key sorted order (same as
Array of 32-bit keys' hashes, in ascending order.
Array of indexes of keys in hash sorted order (same as
Probably changes array's values type based on the amount of keys. In MSMR, MM and RCRA, indexes are 16-bit. In i30, indexes are 32-bit.
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