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Implement LookAtModifier3D
🔗 GHA #1191: Commit 6fc061b pushed by TokageItLab
November 11, 2024 20:03 4h 20m 25s look-at-modifier
November 11, 2024 20:03 4h 20m 25s
Update scene/3d/look_at_modifier_3d.cpp
🔗 GHA #1190: Commit e3f8338 pushed by TokageItLab
November 11, 2024 20:03 4h 15m 5s look-at-modifier
November 11, 2024 20:03 4h 15m 5s
Update scene/3d/look_at_modifier_3d.cpp
🔗 GHA #1189: Commit 501cbbd pushed by TokageItLab
November 11, 2024 20:03 4h 11m 37s look-at-modifier
November 11, 2024 20:03 4h 11m 37s
Update scene/3d/look_at_modifier_3d.cpp
🔗 GHA #1188: Commit 975ec7c pushed by TokageItLab
November 11, 2024 20:02 4h 39m 5s look-at-modifier
November 11, 2024 20:02 4h 39m 5s
Implement LookAtModifier3D
🔗 GHA #1187: Commit 78c3f53 pushed by TokageItLab
November 11, 2024 20:00 4h 19m 55s look-at-modifier
November 11, 2024 20:00 4h 19m 55s
Implement LookAtModifier3D
🔗 GHA #1186: Commit c327fac pushed by TokageItLab
November 11, 2024 19:58 4h 15m 55s look-at-modifier
November 11, 2024 19:58 4h 15m 55s
Update scene/3d/look_at_modifier_3d.cpp
🔗 GHA #1185: Commit ca6d46f pushed by TokageItLab
November 11, 2024 19:43 3h 49m 14s look-at-modifier
November 11, 2024 19:43 3h 49m 14s
Apply suggestions from code review
🔗 GHA #1184: Commit 811e7d6 pushed by TokageItLab
November 11, 2024 19:43 3h 42m 55s look-at-modifier
November 11, 2024 19:43 3h 42m 55s
Fix Skeleton doesn't update skin after deactivating modifiers
🔗 GHA #1183: Commit 5d1a2a4 pushed by TokageItLab
November 11, 2024 19:41 4h 32m 38s fix-deactivation-modifier
November 11, 2024 19:41 4h 32m 38s
Update scene/3d/skeleton_3d.cpp
🔗 GHA #1182: Commit 0051d37 pushed by TokageItLab
November 11, 2024 19:40 4h 33m 25s fix-deactivation-modifier
November 11, 2024 19:40 4h 33m 25s
Add advance_on_start option to NodeAnimation
🔗 GHA #1181: Commit 0c1f970 pushed by TokageItLab
November 11, 2024 19:40 4h 23m 56s advance-on-start
November 11, 2024 19:40 4h 23m 56s
Update doc/classes/AnimationNodeAnimation.xml
🔗 GHA #1180: Commit 70e75dd pushed by TokageItLab
November 11, 2024 19:39 3h 13m 28s advance-on-start
November 11, 2024 19:39 3h 13m 28s
November 11, 2024 19:39 3h 9m 21s
Add hint for oneshot & warning when it will be updated continuously
🔗 GHA #1178: Commit 761a20f pushed by TokageItLab
November 10, 2024 16:12 1h 27m 36s warn-oneshot-prop
November 10, 2024 16:12 1h 27m 36s
Apply suggestions from code review
🔗 GHA #1177: Commit ccb3da9 pushed by TokageItLab
November 10, 2024 16:12 1h 34m 37s warn-oneshot-prop
November 10, 2024 16:12 1h 34m 37s
Add hint for oneshot & warning when it will be updated continuously
🔗 GHA #1176: Commit a184982 pushed by TokageItLab
November 10, 2024 16:07 1h 16m 1s warn-oneshot-prop
November 10, 2024 16:07 1h 16m 1s
Apply suggestions from code review
🔗 GHA #1175: Commit 94c8c5a pushed by TokageItLab
November 10, 2024 16:06 56m 37s warn-oneshot-prop
November 10, 2024 16:06 56m 37s
November 10, 2024 15:38 30m 29s
November 10, 2024 06:51 50m 49s
Add FPS compatible option in second mode of animation editor snapping
🔗 GHA #1172: Commit e603a72 pushed by TokageItLab
November 10, 2024 06:22 1h 15m 17s fps-compat-toggle
November 10, 2024 06:22 1h 15m 17s
Add FPS compatible option in second mode of animation editor snapping
🔗 GHA #1171: Commit 03ad25d pushed by TokageItLab
November 10, 2024 05:46 1h 46m 52s fps-compat-toggle
November 10, 2024 05:46 1h 46m 52s
November 10, 2024 05:38 2h 8m 29s
Add FPS compatible option in second mode of animation editor snapping
🔗 GHA #1169: Commit 2f04049 pushed by TokageItLab
November 10, 2024 05:35 1h 55m 42s fps-compat-toggle
November 10, 2024 05:35 1h 55m 42s
Add FPS compatible option in second mode of animation editor snapping
🔗 GHA #1168: Commit fa6f858 pushed by TokageItLab
November 10, 2024 05:34 1h 51m 40s fps-compat-toggle
November 10, 2024 05:34 1h 51m 40s
Merge pull request #98968 from akien-mga/windows-fix-double-extension…
🔗 GHA #1167: Commit e65a237 pushed by TokageItLab
November 10, 2024 05:33 1h 47m 30s master
November 10, 2024 05:33 1h 47m 30s