TCP/UDP client-server application to simulate LTE communication
Client:
gcc -Wall -ggdb3 client.c ue_traffic.c messages.c setup_socket.c ue_init.c show_cell.c log.c -o client.o -DDEBUG
Server:
g++ *.cpp -DDEBUG
You can pass additional -DLANCONN
parameter to both commands to run this app in LAN network:
gcc -Wall -ggdb3 client.c ue_traffic.c messages.c setup_socket.c ue_init.c show_cell.c log.c -o client.o -DDEBUG -DLANCONN
g++ *.cpp -DDEBUG -DLANCONN
See the list of contributors who participated in this project.
This project is licensed under the MIT License - see the LICENSE.md file for details
- Fork it (https://github.com/wychotom/pszemeg/fork)
- Create your feature branch (
git checkout -b feature/fooBar
) - Commit your changes (
git commit -am 'Add some fooBar'
) - Push to the branch (
git push origin feature/fooBar
) - Create a new Pull Request