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Simple game engine written in python with pygame library.

What we want to achieve:

  • easy object animation with spritesheets
  • collision detection
  • simple physics with speed, acceleration and object bounce
  • simple object spawning with single line of code
  • spawners - objects spawning other objects
  • object tree handling
  • object definitions in another file (YAML)
  • object creation from other files
  • drawing layers

This is how it looks at the moment:
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simple game engine made with pygame

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