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Land of Earth: Global Spherical CDLOD renderer with texture streaming

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Land of Earth

For a newer version of this project, see Land of Earth Reloaded.

Land of Earth is global spherical terrain renderer that is based on a 172800 * 86400 heightmap, and it works realtime. It is an "extension" of Filip Strugar's CDLOD concept, with texture streaming of course.

video screenshot

Dependencies (linux only):

libmagick++-dev clang cmake xorg-dev libglu1-mesa-dev libfreetype6-dev

Camera usage (press space to switch between them):

  • FPS camera
    • WASD keys: position
    • mouse move: camera direction
    • mouse scroll: movement speed
  • Sphere viewer camera (default):
    • mouse move: position
    • mouse scroll: zoom

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Land of Earth: Global Spherical CDLOD renderer with texture streaming

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