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fix: discrepancy between param enableDamping in OrbitControl #486

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Sep 8, 2024
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2 changes: 1 addition & 1 deletion docs/guide/controls/orbit-controls.md
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@ Is really important that the Perspective camera is set first in the canvas. Othe
| **camera** | The camera to control. | `undefined` |
| **domElement** | The dom element to listen to. | `undefined` |
| **target** | The target to orbit around. | `undefined` |
| **enableDamping** | If `true`, the controls will use damping (inertia), which can be used to give a sense of weight to the controls. | `false` |
| **enableDamping** | If `true`, the controls will use damping (inertia), which can be used to give a sense of weight to the controls. | `true` |
| **dampingFactor** | The damping inertia used if `.enableDamping` is set to true. | `0.05` |
| **autoRotate** | Set to true to automatically rotate around the target. | `false` |
| **autoRotateSpeed** | How fast to rotate around the target if `.autoRotate` is true. | `2` |
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