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TNT 1.6.0 Release Crowdfunding #7
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Thanks for the donation Daniel. 03/16/2023 + 04/07/2023 |
Thanks for the donation 瑋誠 林. 07/28/2023 |
Thanks for the amazing donation @grawlinson 4/14/2024 |
The 1.6.0 release has been fully funded ($500). Development will begin immediately, expected release date is 5/1/2024. |
PyroSamurai
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long awaited and funded 1.6.0 release, made possible by 3 donaters: Daniel Fernandes, 林瑋誠, github.com/grawlinson, Forever immortalized in this git commit. Thank you.
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I'm giving this a second try since I don't like leaving things unfinished.
Goal: $500 (arbitrary number, doesn't actually pay for all the time I will need for this)
Currently raised: $503
Place to "donate": https://paypal.me/PyroSamurai
Make sure to add a note for the payment's purpose like "TNT 1.6.0"
Update contents:
Well to start off with, it will have much simpler compile. I've made a batch script which, assuming you've already installed the JDK (which I've also made easier to install for Windows users), you just have to double-click and presto: TNT.jar is made.
Also I remove the hard-coded config file name. You can name them whatever you want now. I've moved that info inside the config file.
Now that I think about it the list is quite extensive, but I'll try to list the ones I remember.
Keep in mind that the release isn't done yet:
Still no 8-bit support, yet. I can only view those with GIMP, which is why that has been delayed. Imagine having to check every file in Photoshop, same thing. Maybe next release.
Files like those in the mapbgeffects aren't supported either.
I simply don't have enough info on their data structure.
Basically it is a quality of life update, + a major support boost for animated sprites.
This should be enough info for you to decide whether to chip in or not.
Any extra will go toward bug fixes and maintenance.
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