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Scripts/Elwynn Forest: Eastvale Peasant scripting #30271

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@malcrom malcrom commented Sep 27, 2024

Replaced hacky scripting for Eastvale Peasants with proper scripting.

Changes proposed:

Replace Hacky SAI and pathing with C++ script. This scripting operates the same as official, a repeating order of 5 paths. Tests performed:

Builds. Tested in game.

Closes #16608

Replaced hacky scripting for Eastvale Peasants with proper scripting.

Changes proposed:

Replace Hacky SAI and pathing with C++ script. This scripting operates the same as official, a repeating order of 5 paths.
Tests performed:

Builds. Tested in game.

Closes TrinityCore#16608
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malcrom commented Sep 28, 2024

Working on adding StringId to 335 to rework this script.

@malcrom malcrom changed the title Scripts/Elwynn Forest: Eastvale Peasant scripting WIP Scripts/Elwynn Forest: Eastvale Peasant scripting Sep 29, 2024
@malcrom malcrom changed the title WIP Scripts/Elwynn Forest: Eastvale Peasant scripting Scripts/Elwynn Forest: Eastvale Peasant scripting Oct 9, 2024
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malcrom commented Oct 9, 2024

Updated. Waiting for complaints before converting sql for master.

Some code cleanup.
Made script more robust in case of peasant death.
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