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Scripts/Elwynn Forest: Eastvale Peasant scripting #30271
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Replaced hacky scripting for Eastvale Peasants with proper scripting. Changes proposed: Replace Hacky SAI and pathing with C++ script. This scripting operates the same as official, a repeating order of 5 paths. Tests performed: Builds. Tested in game. Closes TrinityCore#16608
Working on adding StringId to 335 to rework this script. |
malcrom
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Scripts/Elwynn Forest: Eastvale Peasant scripting
WIP Scripts/Elwynn Forest: Eastvale Peasant scripting
Sep 29, 2024
malcrom
changed the title
WIP Scripts/Elwynn Forest: Eastvale Peasant scripting
Scripts/Elwynn Forest: Eastvale Peasant scripting
Oct 9, 2024
Updated. Waiting for complaints before converting sql for master. |
Some code cleanup.
Made script more robust in case of peasant death.
Some magic number cleanup and reordering paths.
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Replaced hacky scripting for Eastvale Peasants with proper scripting.
Changes proposed:
Replace Hacky SAI and pathing with C++ script. This scripting operates the same as official, a repeating order of 5 paths. Tests performed:
Builds. Tested in game.
Closes #16608