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Add follower component (#2) #3

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Mar 21, 2019
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32 changes: 18 additions & 14 deletions Assets/Trismegistus/Navigation/Editor/NavigationManagerEditor.cs
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,8 @@ private enum Mode
private Mode _currentMode = Mode.None;
private int _indexFrom = -1;

void OnEnable()
#region Editor
void OnEnable()
{
_lastTool = Tools.current;
Tools.current = Tool.None;
Expand All @@ -35,18 +36,6 @@ void OnDisable()
_currentMode = Mode.None;
}

[MenuItem("GameObject/Trismegistus/Navigator", false, 0)]
public static void CreateNavigator()
{
var parent = Selection.activeTransform;
var navigatorGuid = AssetDatabase.FindAssets("Navigation t:Prefab").First();
var navigatorPath = AssetDatabase.GUIDToAssetPath(navigatorGuid);
Debug.Log($"Navigator prefab finded at {navigatorPath}");
var navigatorPrefab = AssetDatabase.LoadAssetAtPath(navigatorPath, typeof(GameObject));
var navigator = Instantiate(navigatorPrefab, parent);
navigator.name = navigatorPrefab.name;
}

public override void OnInspectorGUI()
{
EditorGUI.BeginChangeCheck();
Expand Down Expand Up @@ -267,5 +256,20 @@ private void OnSceneGUI()
n.CalculateWaypoints();
}
}


#endregion

[MenuItem("GameObject/Trismegistus/Navigator", false, 0)]
public static void CreateNavigator()
{
var parent = Selection.activeTransform;
var navigatorGuid = AssetDatabase.FindAssets("Navigation t:Prefab").First();
var navigatorPath = AssetDatabase.GUIDToAssetPath(navigatorGuid);
Debug.Log($"Navigator prefab finded at {navigatorPath}");
var navigatorPrefab = AssetDatabase.LoadAssetAtPath(navigatorPath, typeof(GameObject));
var navigator = Instantiate(navigatorPrefab, parent);
navigator.name = navigatorPrefab.name;
}
}
}
}
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