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Blaze Sudio Banner

A game engine for Python lovers! โค๏ธ

Docs Website

Fox icon CURRENT VERSION: v3.1.0 (๐ŸŒฟ Kindle)

Built with โ™ฅ๏ธ

๐Ÿ—‚๏ธ Table of contents

๐Ÿ” Top
๐Ÿš€ About
๐Ÿ’ก Things to note
๐Ÿ› ๏ธ Installation
๐Ÿ“š Library usage (Demos)
๐Ÿ’ป๏ธ The terminal script
๐Ÿ—จ๏ธ Contributing
๐Ÿ”œ Next versions
โญ๏ธ Star History

The docs are in progress. If you are working offline, you can look in the docs folder of this repo (not the built package) or if you're online, https://tsunami014.gitbook.io/blaze-sudios

๐Ÿš€ About

Powered by Wi-Fi and wild optimism

Blaze Sudio is an open source graphical game creation software.

Thanks to the one and only @Imzafish for the name! (Yes, it was originally a typo I decided to incorperate into the idea.)

Also known as:

  • The putgamecreatorsoutofbusinessanator (Thanks to @Faunder.real for that one)
  • One piece of code to rule them all!

๐Ÿ’ก Things to note

Version stuff
PyPi version
Python versions: 3.10, 3.11, 3.12
OSs: Linux & Windows
Statuses
Build collisions status
Doesn't contain tree nuts
Publish to PyPI status
Stats
I've done a crap ton of commits
I've also done a ton of releases too
Contributers (But really I did all the work)
v3.0.0 released: Sept 19, 2024
Worked on since Aug 19, 2023 (But back then it was called AIHub, now that's a different thing; if you want to compare to something compare to when v3.0.0 was released)

This is a very early version, and there are many things that are not yet implemented. Please be patient, and if you want to help, please do! PRs are welcome!

This project comes with 2 python libraries built into it;

  • Pyldtk - I edited this library SO MUCH you wouldn't understand.
  • textboxify - I needed to integrate it with my existing Element class

The default theme is entirely taken from the ThemeWood, made by Pixel-boy and AAA; and is freely avaliable here. Thanks heaps to them!!

๐Ÿ“” How to use

๐Ÿ› ๏ธ Installation

Works on my machine

Are you ready? This is the most complicated installation process of any python library that exists ever, even Tensorflow (yes, I know!) But, follow the instructions and you'll probably be ok. Remember to join the discord server if you need any help.

  1. Run pip install Blaze-Sudio[all]
  2. Rejoice in happiness as your library gets installed, pain-free

Disclaimer: may not actually be pain-free.
Disclaimer of the disclaimer: I'll help you if you run into any issues via github issues or Discord, so it will be mostly pain-free (for you) as a satisfaction guarantee

โ›๏ธ Installing from source

git clone https://github.com/Tsunami014/Blaze-Sudio.git
cd Blaze-Sudio
pip install .[all]

๐Ÿ“œ Optional requirements

Optional requirements

You don't need to install everything, so here is a list of all the optional requirements and what they do:

  • Blaze-Sudio[all] - Installs all of the below.
  • Blaze-Sudio[game] - Installs the required dependencies for the game, graphics & collisions module (everything you need to make a game with).
  • Blaze-Sudio[collisions] - Installs the required dependencies for the collisions module.
  • Blaze-Sudio[image] - Installs the required dependencies for the element Gen module.
  • Blaze-Sudio[graphics] - Installs the required dependencies for the graphics module.

You can also install multiple of these at a time like so: pip install Blaze-Sudio[game,collisions].

๐Ÿ“š Library usage (Demos)

Demos are avaliable in demos.py for any main part of the library.

๐Ÿงฑ The collisions module

BlazeSudio.collisions is something I have spent a very long time on. It contains many different classes and functions for all sorts of shapes; Points, Lines, Circles, Rects, Polygons, and more. with functions to check for collision, find where the shape is colliding, where the nearest point on that shape is to any other shape, find the tangent off of the shape at a certain point, but also there is a function to calculate what happens to the shape once it bounces off any other objects!! It's too exciting for me to be able to explain it here, so make sure you take a look at the demos.py and choose the Collisions demo.

๐Ÿ’ป๏ธ The graphics module

This is a module for having buttons, switches, colour pickers, scrollable screens, you name it - all in Pygame. It has a demo in demos.py too.

๐ŸŽฎ๏ธ The Game module

A simple demo is kinda hard because you need an ldtk file to make the levels with, but if you want there are some demo games here. But, the docs for making a game would be helpful, and are here: Offfine ๐Ÿ–ฅ๏ธ / Online ๐ŸŒ

And if you want full, in-depth explanation of each thing Blaze Sudio has to offer and how to use it all, visit the docs!

But if you want to see the kind of code that is created, well, here is an example:

Click to see the code
from BlazeSudio.Game import Game
from BlazeSudio.collisions import collisions
import BlazeSudio.Game.statics as Ss
import pygame

G = Game()
G.load_map("./world.ldtk")

class BaseEntity(Ss.BaseEntity):
    def __init__(self, Game, e):
        super().__init__(Game, e)
        self.accel_amnt = [[0.2, 0.2], [0.05, 0.05]]
        self.gravity = [0, 0.1]
    
    def __call__(self, evs):
        self.handle_keys()
        self.handle_accel()
        colls = self.Game.currentLvl.layers[1].intgrid.getRects(1)
        self.pos = [self.pos[0]-0.45, self.pos[1]-0.45]
        outRect, self.accel = collisions.Rect(self.scaled_pos[0], self.scaled_pos[1], self.entity.gridSze*0.9, self.entity.gridSze*0.9).handleCollisionsAccel(self.accel, colls, False)
        outUnscaled = self.entity.unscale_pos((outRect.x, outRect.y))
        outUnscaled = [outUnscaled[0]+0.45, outUnscaled[1]+0.45]
        self.pos = outUnscaled
    
    @property
    def scaled_pos(self):
        return self.entity.scale_pos(self.pos)

@G.DefaultSceneLoader
class MainGameScene(Ss.BaseScene):
    DefaultEntity = []
    def __init__(self, Game, **settings):
        self.lvl = settings.get('lvl', 0) # This before because it loads the bounds in the super() and it needs the level
        super().__init__(Game, **settings)
        self.sur = None
        self.CamDist = 8
        for e in self.currentLvl.entities:
            if e.defUid == 107:
                self.entities.append(BaseEntity(self, e)) # The Player
                self.DefaultEntity.append(e)
                self.entities[0].pos = [e.UnscaledPos[0]+0.5, e.UnscaledPos[1]+0.5]
                break
        else:
            raise Ss.IncorrectLevelError(
                'Need a player start!'
            )
    
    @property
    def CamPos(self):
        return self.entities[0].scaled_pos

    def render(self):
        if self.sur is not None:
            return self.sur
        self.sur = self.Game.world.get_pygame(self.lvl)
        return self.sur
    
    def renderUI(self, win, offset, midp, scale):
        playersze = scale*self.entities[0].entity.gridSze
        pos = self.entities[0].scaled_pos
        r = (pos[0]*scale+offset[0]-(playersze//2), pos[1]*scale+offset[1]-(playersze//2), playersze, playersze)
        pygame.draw.rect(win, (0, 0, 0), r, border_radius=2)
        pygame.draw.rect(win, (255, 255, 255), r, width=5, border_radius=2)

G.load_scene()

G.play(debug=False)

This code is a modified version of Basic-1, which is playable and is contained inside this repo. It was modified to remove the changing level script (an extra 2 functions) for simplicity and also to remove other things it didn't need (like the debug functions) but still does virtually the exact same thing.

BUT DON'T WORRY as making a game is super easy with the help of the documentation, no matter how hard you think this may look. It is all explained there.

๐Ÿ’ป๏ธ The terminal script

If you have installed BlazeSudio into your global pip, you should be able to run the BlazeSudio command in your terminal. This is a script to really quickly make a new project or open the docs. you can run with BlazeSudio --help to see all the options.

๐Ÿ—จ๏ธ Contributing

If you would like to report a bug, security vulnerability, request a feature, etc. then make a new issue about it. If you know how to code, you can fork this repo and make a PR!

Please join our Discord server here (I need friends): Discord server link for any information, queries, bugs, conversations, etc. that you may have! Alternatively (as said before), you can post bug reports/ideas in the Github issues.

Just modifying whitespace or anything else that doesn't actually do anything won't be accepted (but if it's a spelling miss-steak or a broken link or something then you can tell me about it on Discord.)

And if you want more version compatability, please ask on Discord as that requires changing the 'auto' build script, and I don't want to do that unless I have to (I feel bad enough taking 6 different computers up every time I want to build the collisions module).

And no, building it yourself and PR'ing that is not going to work. If I change the module it will be painful attempting to recompile the module into a version I don't have myself.

But if you're confused please ask on Discord, and thanks for any help making Blaze Sudios even better!!

๐Ÿ”œ Next versions

  • v4.0.0 - โ™จ๏ธSmolder - Pretty cool so far and have ability to make an OK game that one could submit for a competition or something. (WINGS OF FIRE REFERENCE)
  • v5.0.0 - ๐ŸŒ‹Fire - cos by then it'll be on fire ๐Ÿ˜ many cool things and stuff to make good looking games that are super cool and would totally win a competition!
  • v6.0.0 - โค๏ธโ€๐Ÿ”ฅBonfire - Who knows ๐Ÿคท
  • v7.0.0 - โ˜„๏ธInferno - ๐Ÿคท
  • v8.0.0 - ๐Ÿ‚Firestorm- What happens at this stage is a question for tommorow.

โญ๏ธ Star History

(This is Going to be the funnyest thing to look at until I actually get this going really well)

Star History Chart