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bomb: learning godot by creating something like atomic bomberman in 3d

Done

  • Added check if something is in the way of the explosion

  • Add better check for explosion collision (take explosion size and correct mask) -> Explosion blocker like blocking tiles

  • Add check for destroyed objects in explosion using different mask and shapecast -> Destoryed objects like players, other bombs and some tiles

Next

  • Bombs explode when caught in explosion
  • Create random bricks

Move around with W/A/S/D and drob bombs with space

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