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A stable and powerful Lavalink client with some best features

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Table of contents

Installation

// Using npm
npm install poru

// Using yarn
yarn add poru

About

To use you need a configured Lavalink instance.

  • Stable client
  • 100% Compatible with Lavalink
  • Object-oriented
  • 100% Customizable
  • Easy to setup

Implementation

Poru Music Example bot as guide for beginning.

Example usage basic bot

const { Client, GatewayIntentBits } = require('discord.js');
const { Poru } = require('poru');
const nodes = [
  {
    id: "main_node",
    hostname: "localhost",
    port: 8080,
    password: "iloveyou3000"
  }
]
const PoruOptions = {
  reconnectTime: 0,
  resumeKey: 'MyPlayers',
  resumeTimeout: 60,
  defaultPlatform: "ytsearch"
}
const client = new Client({
  intents: [
   GatewayIntentBits.Guilds,
   GatewayIntentBits.GuildMessages,
   GatewayIntentBits.GuildVoiceStates,
   GatewayIntentBits.MessageContent
  ]
});
client.poru = new Poru(client, nodes, PoruOptions)

client.poru.on('trackStart', (player, track) => {
  const channel = client.channels.cache.get(player.textChannel);
  return channel.send(`Now playing \`${track.title}\``);
});

client.on('ready', () => {
  console.log('Ready!');
  client.poru.init(client);
});


client.on('interactionCreate', async (interaction) => {
  if (!interaction.isChatInputCommand()) return;
  if (!interaction.member.voice.channel) return interaction.reply({ content: `Please connect with voice channel `, ephemeral: true });

  const track = interaction.options.getString('track');

  const res = await client.poru.resolve(track);

  if (res.loadType === "LOAD_FAILED") {
    return interaction.reply('Failed to load track.');
  } else if (res.loadType === "NO_MATCHES") {
    return interaction.reply('No source found!');
  }

//create connection with discord voice channnel
  const player = client.poru.createConnection({
    guildId: interaction.guild.id,
    voiceChannel: interaction.member.voice.channelId,
    textChannel: interaction.channel.id,
    selfDeaf: true
  });
  
 
  if (res.loadType === 'PLAYLIST_LOADED') {
    for (const track of res.tracks) {
      track.info.requester = interaction.user;
      player.queue.add(track);
    }

    interaction.reply(`${res.playlistInfo.name} has been loaded with ${res.tracks.length}`);
  } else {
    const track = res.tracks[0];
    track.info.requester = interaction.user;
    player.queue.add(track);
    interacton.reply(`Queued Track \n \`${track.title}\``);
  }

  if (!player.isPlaying && player.isConnected) player.play();
});

client.login('TOKEN');

Need Help?

Feel free to join our discord server, Give us suggestions and advice about errors and new features. with ❤️ by Paras .

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