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Releases: UCL-VR/ubiq-avatars-readyplayerme

v1.0.2

07 Aug 12:23
6aee81a
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Fix missing AvatarCatalogue ref in Example scene

v1.0.1

07 Aug 11:58
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Fix for various UPM packaging issues

v1.0.0

07 Aug 11:34
aa6556b
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Initial release. Currently support is only good for HalfBody avatars.

Features

  • Integration as a Ubiq avatar
  • Runtime import of avatar model by URL
  • Speech indicator and mouth animation from microphone (network synced using Ubiq's VOIP)
  • Grip animation on hands activated by VR controller (network synced)
  • Eye animation (random: not linked to user eye motion, not network synced)
  • Half-Body avatars have head and hand tracking in VR with appropriate offsets, and can be controlled with keyboard and mouse as a fallback

What's missing

  • Full-Body avatars currently look very strange when moved. Support for them is more complicated as we need an open-source way to do full-body VR rigging. Consider them unusable in the current state.
  • Real eye/face animation, from eye/face-tracking capable hardware
  • Real hand-tracking, from hand-tracking capable hardware