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Lincubator

Ulysses edited this page Aug 17, 2024 · 7 revisions

Lincubator is a moc/moc3 to cmo3 decompiler.

Currently, I use Lincubator to offer moc/moc3 -> cmo3 conversion as a paid service.

If you need Lincubator service, send an e-mail to me.

You have to read this page carefully, and then prepare such materials:

  • The moc/moc3 file alongside with *.json files and textures
  • Some information to prove you own the copyright of this moc/moc3
    • The evidence you provided must be able to prove you owned the exact model you sent to me

The typical scenarios for Lincubator:

  • You ordered a Live2D model from some modeler, but you didn't get the cmo3 file
  • You made the model, but have lost the cmo3 file in an unfortunate accident

...and now you want to make some modifications, add some motions/animations or parameters etc.

Notice

The recovered cmo3 will contain "Lincubator" mark in its metadata. It won't affect the exported moc3 file.

The recovered cmo3 can be edited freely, and then exported to moc3 again.

The cmo3 will not be 100% same as your original cmo3 project:

  • Deformer Path in original cmo3 can not be recovered, but the deformation won't be affected.
  • All metadata in original cmo3 is lost, such as ArtMesh names, parameter groups etc.
  • The recovered cmo3 has no associated PSD, if you want to edit the art, you might have to edit it on the texture.
  • However, you can also add a new PSD and Texture Atlas into the project and replace the old art with the new one from new PSD.

You should have a look at https://github.com/Dual-Vector-Foil/Amizin first to see how the recovered cmo3 looks like.

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