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chocomint

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In-development Minecraft ModLoader, Client and Optimizer.

Status

This client is under heavy development, and might break eventually. We do not recommend using development/nightly builds as your daily driver, unless you want to submit bugs/glitch reports.

Do you have an idea, or something doesn't work?

We're accepting bug reports and feature requests. To make one, head over to the Issues tab. In there, try to include every possible detail, and send it. We'll review it, and eventually, if it gets accepted, will be shipped within the next release!

Running chocomint

Until releases start flowing, you can run chocomint if you have Gradle knowledge. In order to launch the game, you must run the startGame script.

Developing chocomint

Make sure you have the following before beginning:

To state changes in the codebase, you must follow certain steps:

In this way, you may be able to turn into an active contributor of the chocomint project.

Building chocomint

In order to build/compile the project into a working Minecraft version (.jar), you'll need to run the jar Gradle script.

This will create a series of directories. The compiled JAR file will be located in /build/libs/, and by default should be named chocomint-1.0-SNAPSHOT.jar.

Updating chocomint

To update the repository's source code in your local environment, run the following command, inside the chocomint directory:

git pull

Licence

chocomint's code is protected by the GNU Public Licence 3

Important note! This does not cover Minecraft's original codebase. Minecraft is a registered trademark of Mojang Synergies AB.

Mojang © 2009-2020.

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