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Internal/2022.3/staging #8092

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merged 6 commits into from
Aug 20, 2024
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Esmeralda Salamone and others added 6 commits August 8, 2024 16:45
Address a few issues with shader graph shader variant limit.
…o have kicked everything

This PR fixes Errors "glClientWaitSync: Expected application to have kicked everything until job: 96089 (possibly by calling glFlush)" are thrown in the Android Player on some devices with PowerVR Rogue GE8320 GPU.

* Parent : https://jira.unity3d.com/browse/UUM-59572
* Backport : https://jira.unity3d.com/browse/UUM-63147
This PR fixes https://jira.unity3d.com/browse/UUM-70287

On Metal, shader compiler warns about using `int` on divide operations, and suggests to use `uint` instead to improve performance. This is fine so we do as the warning suggests.
Backport of https://github.cds.internal.unity3d.com/unity/unity/pull/48921

This PR doesn't include SpeedTree9 changes as ST9 support is Unity6+.
It also doesn't include the SpeedTree shadergraph/subgraph improvements in the original PR to keep changes minimal and only fix the bugs.

| Shader | Leaf Facing | No-wind LOD Transition | 
| :-- | :-- |  :-- |
| BiRP | Fixed in PR | Already working |
| URP_hlsl | Fixed in PR | Already working |
| URP_sg | Already working for windy<br/>Fixed in PR no-wind | Fixed in PR |
| HDRP_sg | Already working for windy<br/>Fixed in PR no-wind | Fixed in PR |
Partial fix for [UUM-31577](https://jira.unity3d.com/browse/UUM-31577) that eliminates a class of artifacts from High-Quality (PCSS) shadows. The fix is applicable to point and spot lights.

Fix for [UUM-62513](https://jira.unity3d.com/browse/UUM-62513) that eliminates a class of artifacts from High-Quality (PCSS) shadows.
@UnityAljosha UnityAljosha requested review from a team as code owners August 20, 2024 12:39
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@UnityAljosha UnityAljosha merged commit 6171b1d into 2022.3/staging Aug 20, 2024
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5 participants