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explicit byte offsets for UBO members, using ARB_enhanced_layouts #24

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4 changes: 4 additions & 0 deletions include/hlslcc.h
Original file line number Diff line number Diff line change
Expand Up @@ -453,6 +453,10 @@ static const unsigned int HLSLCC_FLAG_VULKAN_SPECIALIZATION_CONSTANTS = 0x200000
// If set, this shader uses the GLSL extension EXT_shader_framebuffer_fetch
static const unsigned int HLSLCC_FLAG_SHADER_FRAMEBUFFER_FETCH = 0x400000;

// If set, UBO members get explicit offset locations to match HLSL offsets.
// Requires ARB_enhanced_layouts
static const unsigned int HLSLCC_FLAG_UBO_MEMBER_OFFSETS = 0x800000;


#ifdef __cplusplus
extern "C" {
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3 changes: 3 additions & 0 deletions src/toGLSL.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -278,6 +278,9 @@ static void AddVersionDependentCode(HLSLCrossCompilerContext* psContext)
bcatcstr(glsl, "precision highp int;\n");
}

if (psContext->flags & HLSLCC_FLAG_UBO_MEMBER_OFFSETS)
bcatcstr(extensions,"#extension GL_ARB_enhanced_layouts : require\n");

if(psContext->psShader->eShaderType == PIXEL_SHADER && psContext->psShader->eTargetLanguage >= LANG_150)
{
if(psContext->flags & HLSLCC_FLAG_ORIGIN_UPPER_LEFT)
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3 changes: 3 additions & 0 deletions src/toGLSLDeclaration.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -869,6 +869,9 @@ static void DeclareUBOConstants(HLSLCrossCompilerContext* psContext, const uint3
{
if(skipUnused && !psCBuf->asVars[i].sType.m_IsUsed)
continue;

if (psContext->flags & HLSLCC_FLAG_UBO_MEMBER_OFFSETS)
bformata(glsl, "\tlayout(offset=%d) ", psCBuf->asVars[i].ui32StartOffset);

DeclareConstBufferShaderVariable(psContext,
psCBuf->asVars[i].name.c_str(),
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